Ixnatifual wrote:I check this thread every day. Am I'm betting I'm not the only one
2X a day.
AH made LOG a 10/10 - the editor will be worth the wait.
Ixnatifual wrote:I check this thread every day. Am I'm betting I'm not the only one
Two times a day? Your a lightweight my friend. My only problem when the editor comes out will be that I won't be able to make tile sets and monster models.Rig wrote: 2X a day.
AH made LOG a 10/10 - the editor will be worth the wait.
You can still get a head start on them, even if you can't export them back to Format of Grimmodels. Walls, ceilings, and other parts have a pretty simple 3-unit square dimension to them. It's what I'll be doing as the date approaches.DarkRagnar wrote:My only problem when the editor comes out will be that I won't be able to make tile sets and monster models.
Me too! Can't wait, can't wait! Started a generic lowpoly tileset, not sure whether I'll make a 'real' tileset out of it in the end as I'm not that happy with the look of it yet. But I guess it's good for finding out what works and what doesn't work. Basic floor, ceiling, wall and pillar tiles are done, now I need the editor and an exporter please.Bees wrote:You can still get a head start on them, even if you can't export them back to Format of Grimmodels. Walls, ceilings, and other parts have a pretty simple 3-unit square dimension to them. It's what I'll be doing as the date approaches.DarkRagnar wrote:My only problem when the editor comes out will be that I won't be able to make tile sets and monster models.
Thanks! I thought about making something more natural as well (had a mine tileset with rough rock walls and wood pillars in mind), but then I realized all the problems that would go with it. All the existing props wouldn't fit on the uneven walls (like torch holders, key holes etc), secret walls would be impossible (a solid rock wall going up in the air would look quite strange) etc. A completely natural cave would be very hard to do apart from all the problems I mentioned. Maybe even impossible I guess since you can't place different tiles like in other games (ES games for example) and instead get floor, ceiling, wall and pillar automatically placed instead. But it's certainly easier to find out what can be done once the editor is out, so I hope you can complete your tileset.Bees wrote:High five, looks awesome! I started one but got stuck after finishing the wall to my satisfaction. It's supposed to be a natural cave, so making the seams between ceiling, wall, floor, and pillar is a bit tough.
A solid rock wall would make for an excellent concealed door.Phitt wrote:...