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Re: Dungeon Editor Progress

Posted: Mon Aug 13, 2012 3:45 pm
by Wholley
Hmmm Yes... A Holy Cow level....They are healers until you hit one and then they become devil cows.

Re: Dungeon Editor Progress

Posted: Mon Aug 13, 2012 4:40 pm
by Ewigan
There is no cow level :teach:

Re: Dungeon Editor Progress

Posted: Mon Aug 13, 2012 4:46 pm
by Isaac
Ewigan wrote:There is no cow level :teach:
Not yet. (But just wait... :twisted:)

Image

Re: Dungeon Editor Progress

Posted: Mon Aug 13, 2012 5:28 pm
by Darklord
Oh yeah, now that is where it at! :lol:

Daniel.

Re: Dungeon Editor Progress

Posted: Mon Aug 13, 2012 5:59 pm
by Komag
Holy Crap, it's almost ready!!!

8-) :mrgreen:

Re: Dungeon Editor Progress

Posted: Mon Aug 13, 2012 7:57 pm
by Vosla
I can smell it !!
... wait a moment... No, that are the cows of my neighbour.

Re: Dungeon Editor Progress

Posted: Tue Aug 14, 2012 3:24 am
by dogtown1
@Isaac
if you could actually pull that off, you would become a

"Legend in Grimrock" history

;)

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 5:51 am
by dogtown1
I think it would be cool to recreate the "Shining in the Darkness" dungeon

(does anybody remember that old sega classic?)

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 12:09 pm
by azidahaka
i want the editor out NOW! please don't wait for all of us to go back to work at the end of the hokydays :P

Re: Dungeon Editor Progress

Posted: Thu Aug 16, 2012 10:45 pm
by DJK
I don't anticipate this to be a problem and is most likely included in the editor a long time ago but just to be sure... you will be able to "path" mobs right ? as in tell them to move from tile A to B and back.. or have a mob move from point A to B, wait 20 seconds on tile B, then move to C, wait 20 seconds on C, then move back to A. (example) :)