Drakkan wrote:Hi minmay. The saving issue is clearly stated in the mod description. If you play with high-texture setting it would probably crash.
I am well aware that you need to cut texture resolution by 75% in order to play the mod. I think this is unacceptable. It means that 66.6% of the image data in your mod
can never be used! If you shrank all your custom textures to that size, I bet the problem would go away, people playing with high texture resolution would have the same quality on your custom textures as they do now, and better quality on the standard textures, and your mod would be a much smaller download.
Drakkan wrote:Yes. If you look around, you will understand this is current log limitation and I am not the only one who have this problem. I agree there could be still some cleaning done, but honestly, Skugg already helped me with some optimalization and the only thing I am aware is to delete unused textures / materials. But as I had word with bongobeat, this does not help at the end.
Your mod loads tons of models and textures that it never uses at all! For example, you barely used the tomb tileset yet imported around 33 MB of textures for it, many of which are going totally unused. In addition to the environment textures, several monsters that you didn't use, or barely used, and a lot of items (though item textures are small enough to be a low priority here). You really don't need to free up a lot of memory to make saving work, the uncompressed save data is only about 13 MB after all.
Drakkan wrote:Water - not sure what you mean by it is not working at all ?
You put the reflection planes way above several of your water surfaces, so the reflections 1. look wrong, 2. stop working altogether when the camera goes below that plane (even though it is still above water). You should make planeY close to the water geometry itself unless you really know what you're doing.
Drakkan wrote:Coin/gem display - I do not understand. I tried at full setting, and yep, the coins are little off-screen. THis is on purpose, it is intended that way and it was developed that way. If that makes your game unplayable I am really sorry for you. If you do not trust me, you can check AdrTru work here ---
viewtopic.php?f=22&t=9794
The screenshot in that thread shows numbers. The mod I downloaded does not draw any numbers to a visible part of the screen. I see the coin/gem icons, but no numbers on or next to them...so what are they supposed to be useful for?
BTW not trying to throw anyone under the bus here, but I also noticed you're using the ob_foliage assets, the bulk of which were actually
stolen from a commercial game. You risk getting the mod taken off Nexus (and other sites) by using those. Removing them would help with your memory problem too