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Re: Editor Tutorials on YouTube - part 9 is out

Posted: Sun Nov 02, 2014 4:03 am
by Rougecorne
Please, more videos, Skuggasveinn sensei ! :D

Re: Editor Tutorials on YouTube - part 9 is out

Posted: Sun Nov 02, 2014 11:59 pm
by Blichew
If I can suggest anything - maybe next one would evolve arount creating new item (with existing models to keep things simple) which would do something fancy onUse ?

I have this puzzle in mind: room with 4 huge fireball launchers. Custom shield that if right-clicked corretly (timed) would absorb this fireball and second use would release it in front of receiver :)

Re: Editor Tutorials on YouTube - part 9 is out

Posted: Mon Nov 03, 2014 8:49 am
by Drakkan
monday morning...where is next video Skugg ??? ;) :D

Re: Editor Tutorials on YouTube - part 9 is out

Posted: Mon Nov 03, 2014 12:09 pm
by dancodan
Yeah, these vids are my religion!

Re: Editor Tutorials on YouTube - part 9 is out

Posted: Mon Nov 03, 2014 1:20 pm
by Doridion

Code: Select all

defineObject{
  name = "Skuggs_tuto_video",
  baseObject = "wonderfull_item",
  components = {
    {
      class = "Model",
      model = "mod_assets/models/items/Tutorial_video.fbx",
    },
    {
      class = "Item",
      uiName = "Video",
      gfxAtlas = "mod_assets/textures/gui/Skuggasveinn.tga",
      gfxIndex = 0,
      weight = 0.1,
      multiple = 1,
      traits = { "video" },
      description = "Skuggs tutorial video : Part 10",
    },
    {
      class = "UsableItem",
      onUseItem = function(self,modder)
        modder:gainExp(100000)
        hudPrint(modder:getName() .. " gained 100000 Exp in seeing the 10 part of Skuggs tutorial video. Go modding now !")
      end
    },
  }
}
Isn't it ?

Re: Editor Tutorials on YouTube - part 9 is out

Posted: Tue Nov 04, 2014 12:24 am
by The cube
Yeah, a tutorial on the new definitions of items + fancy onuse trigger as the cherry seems good.

Re: Editor Tutorials on YouTube - part 9 is out

Posted: Tue Nov 04, 2014 3:15 am
by SpacialKatana
I think he fell in the hole he dug in Part 8 :D

Re: Editor Tutorials on YouTube - part 9 is out

Posted: Tue Nov 04, 2014 7:37 am
by Grimfan
Hey the time Skuggs does doing this could be better spent creating new assets for the game or importing his assets from Murwynd. Priorities people, priorities. ;)

And then there is that nasty thing called real life of course. Constantly intruding on peoples important modding. :cry:

Re: Editor Tutorials on YouTube - part 9 is out

Posted: Tue Nov 04, 2014 12:34 pm
by Skuggasveinn
Part 10 is out http://youtu.be/WfAi31AScgw - Alcove Puzzles.
In this part we take a look at two of the alcoves puzzles found in the main campaign and try to recreate them
First puzzle is the Shrine of Gluttony where you needed to place 3 "consumable" items to open up a secret door, we look at how we can change that to use light_weapons, heavy_weapons and other traits.
Second puzzle is the Ogre,Skeleton,Snail and Crowern figures, that need to be placed into the correct alcoves to open up a door.

Original Topic has been updated with the code from this session.

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Tue Nov 04, 2014 12:38 pm
by Skuggasveinn
Part 11 is out http://youtu.be/tCwR1VXa4Xg - Breakable Walls

In this part we take a look at how we can use bitcpy Python script to load models into Blender.
How we can change the dungeon_wall models and export them out to OBJ.
How we load them into the GMT and convert them back to Grimrock model files.
Then we use the 3 walls that we modified to create a breakable wall for our dungeon.
We also define a sound to use when the wall breaks.

Original Topic has been updated with the code from this session along with a download link to the breakable walls asset.