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Re: Editor Tutorials on YouTube - part 9 is out
Posted: Sun Nov 02, 2014 4:03 am
by Rougecorne
Please, more videos, Skuggasveinn sensei !
Re: Editor Tutorials on YouTube - part 9 is out
Posted: Sun Nov 02, 2014 11:59 pm
by Blichew
If I can suggest anything - maybe next one would evolve arount creating new item (with existing models to keep things simple) which would do something fancy onUse ?
I have this puzzle in mind: room with 4 huge fireball launchers. Custom shield that if right-clicked corretly (timed) would absorb this fireball and second use would release it in front of receiver
Re: Editor Tutorials on YouTube - part 9 is out
Posted: Mon Nov 03, 2014 8:49 am
by Drakkan
monday morning...where is next video Skugg ???
Re: Editor Tutorials on YouTube - part 9 is out
Posted: Mon Nov 03, 2014 12:09 pm
by dancodan
Yeah, these vids are my religion!
Re: Editor Tutorials on YouTube - part 9 is out
Posted: Mon Nov 03, 2014 1:20 pm
by Doridion
Code: Select all
defineObject{
name = "Skuggs_tuto_video",
baseObject = "wonderfull_item",
components = {
{
class = "Model",
model = "mod_assets/models/items/Tutorial_video.fbx",
},
{
class = "Item",
uiName = "Video",
gfxAtlas = "mod_assets/textures/gui/Skuggasveinn.tga",
gfxIndex = 0,
weight = 0.1,
multiple = 1,
traits = { "video" },
description = "Skuggs tutorial video : Part 10",
},
{
class = "UsableItem",
onUseItem = function(self,modder)
modder:gainExp(100000)
hudPrint(modder:getName() .. " gained 100000 Exp in seeing the 10 part of Skuggs tutorial video. Go modding now !")
end
},
}
}
Isn't it ?
Re: Editor Tutorials on YouTube - part 9 is out
Posted: Tue Nov 04, 2014 12:24 am
by The cube
Yeah, a tutorial on the new definitions of items + fancy onuse trigger as the cherry seems good.
Re: Editor Tutorials on YouTube - part 9 is out
Posted: Tue Nov 04, 2014 3:15 am
by SpacialKatana
I think he fell in the hole he dug in Part 8
Re: Editor Tutorials on YouTube - part 9 is out
Posted: Tue Nov 04, 2014 7:37 am
by Grimfan
Hey the time Skuggs does doing this could be better spent creating new assets for the game or importing his assets from Murwynd. Priorities people, priorities.
And then there is that nasty thing called real life of course. Constantly intruding on peoples important modding.
Re: Editor Tutorials on YouTube - part 9 is out
Posted: Tue Nov 04, 2014 12:34 pm
by Skuggasveinn
Part 10 is out
http://youtu.be/WfAi31AScgw - Alcove Puzzles.
In this part we take a look at two of the alcoves puzzles found in the main campaign and try to recreate them
First puzzle is the Shrine of Gluttony where you needed to place 3 "consumable" items to open up a secret door, we look at how we can change that to use light_weapons, heavy_weapons and other traits.
Second puzzle is the Ogre,Skeleton,Snail and Crowern figures, that need to be placed into the correct alcoves to open up a door.
Original Topic has been updated with the code from this session.
Re: Editor Tutorials on YouTube - part 12 is out
Posted: Tue Nov 04, 2014 12:38 pm
by Skuggasveinn
Part 11 is out
http://youtu.be/tCwR1VXa4Xg - Breakable Walls
In this part we take a look at how we can use bitcpy Python script to load models into Blender.
How we can change the dungeon_wall models and export them out to OBJ.
How we load them into the GMT and convert them back to Grimrock model files.
Then we use the 3 walls that we modified to create a breakable wall for our dungeon.
We also define a sound to use when the wall breaks.
Original Topic has been updated with the code from this session along with a download link to the breakable walls asset.