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Re: [MOD] Prison Ward - Update: Getting MOCKED and Explained
Posted: Fri Nov 15, 2013 11:59 am
by CosmosAmiga
Ok, I do the 1 and 2 successfully...
After that, I put the email "I will repair the crumbling ceiling" into the room "Apprendice Tergor" but the door not open...
Re: [MOD] Prison Ward - Update: Getting MOCKED and Explained
Posted: Fri Nov 15, 2013 1:33 pm
by LocalFire
So the apprentice should repair the ceiling without sending an email (since those are for his boss) but hes depressed so he won't work. Why don't you cheer him up a little to motivate him?
Re: [MOD] Prison Ward - Update: Getting MOCKED and Explained
Posted: Sat Nov 16, 2013 4:42 pm
by DesperateGames
Hello CosmosAmiga,
I will give you some additional hints:
Hint 1:
To open the door to the storage room, you need the following:
-The Key
-The door needs to be fixed
-The ceiling needs to be fixed because you won't be able to access the door otherwise.
Hint 2:
Yoddgur will repair the door to the storage room if you take the decision "I will repair the door" and put it in his outbox alcove in the past.
Hint 3:
Apprentice Tergor will repair the ceiling by himself, but only if he is happy. To get him happy, you can use decisions by other employees. But besides the emails, there is one additional thing you can do in the past to get Tergor happy....
Hint 4:
To get Tergor happy, put the "Employee of the Month" cup into his office. He will then fix the ceiling.
After you got the door open it might be that there is still something in your way to get the hat, but you should be able to get rid of it, by adjusting some of the other decisions
If all fails, here is a video walkthrough of the level:
http://www.youtube.com/watch?v=xwfih4Nx ... oAORspPPrn
Re: [MOD] Prison Ward - Update: Getting MOCKED and Explained
Posted: Sun Feb 09, 2014 11:30 pm
by leewroy
Hello! Started this module few days ago,and I have to say it's quite different from everything I played before, in a matter of grimrock modules. Thumbs up for the innovation
Had some problems to get to this point, but nothing major...nothing that I could not find here. Now, I´m officialy stuck at level 5.
got the guy transfered, but once I pull the lever, the way back is also closed. Tried to find secret passages, even removing the torch from the wall, but nothing. Am I supposed to release him again, and only lock after I step in every corridor of this floor? Cause I left places untouched, and after few tries, just by luck I found the other prison
thanks in advance!
Re: [MOD] Prison Ward - Update: Getting MOCKED and Explained
Posted: Mon Feb 10, 2014 1:53 pm
by DesperateGames
Hello leewroy,
thanks for playing the mod, it is awesome to see people are still enjoying it even it has been out already for some time.... Regarding your problem:
If this does not help you please post again, because I guess it must be some kind of error / bug then!
Re: [MOD] Prison Ward - Update: Getting MOCKED and Explained
Posted: Mon Feb 10, 2014 2:42 pm
by leewroy
Already solved the problem clicking again on the lever. Just after clicking twice I´ve got the message telling the level is over and the secret passage opened.
Thanks for replying
Re: [MOD] Prison Ward - Update: Getting MOCKED and Explained
Posted: Mon Feb 10, 2014 3:34 pm
by DesperateGames
Ok, glad to hear you were able to resolve this...normally the message should be triggered the first time you pull the lever and the prisoner is inside the cage. I have just tested it with the steam workshop version and from within the dungeon editor and I was not able to reproduce the error. I have noticed that sometimes there is a small delay when a monster moves from one field to another until the engine "detects" that the monster has moved to the new field and updates the x and y coordinates accordingly. I could imagine that this could lead to the problem that sometimes the prisoner is not found inside the cell at the first attempt.
In case other players are reporting this issue, I might add a small delay like 200 milliseconds or so before the check for the prisoner is performed, this should be enough time so that the coordinates are updated properly.
Re: [MOD] Prison Ward
Posted: Mon Feb 10, 2014 10:07 pm
by leewroy
Thanks for the support
Re: [MOD] Prison Ward
Posted: Thu Feb 13, 2014 11:46 am
by leewroy
A bug?
well, there is the cthullu level, right? The last piece I found to lock the door was fake, and I had to get back to the room with golems. But there is one right in front of the door, and it's impossible to get through. The moron never goes away
I can't beat it with the sword, 90% of the times the hero hits for 0 damage, the best was 4 damage
Ok, I can spawn some bombs with the console and send it to hell, but this trick is not supposed to happen, right?
Re: [MOD] Prison Ward
Posted: Thu Feb 13, 2014 4:29 pm
by DesperateGames
This really sounds like a bug...or even multiple bugs....
The last piece I found to lock the door was fake
The last piece should not be fake
....it is supposed to work as a regular piece just like the other pieces...the only thing I can imagine is that you need to click on the right area of the machine to put it in. If you miss that space it might happen that the hero throws it against the wall and it falls on the ground then. Sometimes the part gets "lost" in the stones in front of the machine then, or can hardly be seen lying on the ground. Can you describe the "fake" part more? How does the piece react when you try to put it into the machinery?
You could also try spawning a new machine part via the console, the required item name would be "machine_part_west".
Hope that helps, if not, please post again!