Ryeath_Greystalk wrote:I've decided it's time to put this out there, for better or worse.
Definatly for the better, that's some real fine work you did there! Both story and dungeon start slow but notch it up pretty quick. It may start like a run-of-the-mill rescue mission but as soon as the party makes it to level 2 even a slow-minded minotaur gets that there is something fishy going on
This mod is really really good. I went with the LoG default party on hard and after being entangled by both story and gameplay i simply could not stop so i finished this module in one (1!) session lasting 10:40 and i came up with 25/26 secrets, 4/4 treasures, 4 skulls and 35 notes (Sancsaron can't let go on written paper

). Too bad i missed one secret but by looking at all the gear i found (and was forced to leave behind due to being massivly overloaded) it had to be a pretty early or insignificent one.
Edit: found the last missing secret in the crowern hatchery; that's quite early but not really insignificent.
The can-not-die gameplay used in this mod is really interesting and IMO the most outstanding feature of this mod! No need to keep an eye out for a healing crystal does prevent demotivation, even with battles that would be very tough if not undoable with regular LoG. Here they present a good entertaining challenge i.e. the spider-ambush in one of the altar rooms where over time all of my characters went at least once unconscious.
The amount of food is fine. Even Brace of Fortitude hunger-increased Contar plus Mork could not eat up all i gathered during my extended sightseeings and left me with half a box of food after the boss fight.
The story-telling was nice, yet it sometimes got in the way or even passed me by due to being occupied with other things. Now after playing Xanathar's Sunset Gate i think such large stories would better be told with the NPC/chat interface used there or at least recorded inside the journal. Also I found myself almost making no use of the journal because i simply forget about it being there. Here adding an on-screen icon for the journal like in the Sunset Gate could be an improvement.
The puzzle difficulty was good with some of them being pretty cool i.e. the dragon puzzle. After reading thru this thread it seems i was extremly lucky with that follow-the-path puzzle 2UL.D.2R.D.2LU.LD.2RU.RD.2LD.RURD. What i did was i read the note, gave it to Contar for he being the leader, then i went to explore and clear the entire area behind that door while not pushing any buttons. After i had the complete layout i approached the button beside the gate, pushed it and got access granted! In other words: i missed that puzzle completely

and thus i later on wondered where or what that note may lead to
The multi-stage boss fight is great, really fun! Everytime i thought "now i get you" that sucker got away again! The only grain of salt i encountered here is that Yennica ran out on all of her five (5!) throwing weapon stacks due to them all being stuck inside the boss what made her useless in the final battle arena. Solutions to this could be that throwing/missile weapons either don't stick to the boss (similar to the cube) or at least the advanced throwing weapons are coded in such a way that they don't get stuck (like rocks).
There is only one thing i could not figure out:
how did i manage it to get onto the credits list?

Not that i'm pleasantly surprised, but i got no clue.