[MOD] Eye of the Dragon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
legendaza
Posts: 11
Joined: Fri Feb 01, 2013 12:17 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by legendaza »

I finished the mod last night and it was really really great. Fantastic work man!

The only bad thing I could think of was that after killing the high priest it becomes very straight forward, after Moonmark tower level 2 you cant even go back any longer which kinda limits the experience in my opinion. Would be better to late in the game find things that can be used early on in the dungeon for example.
I got 10/14 secrets and as I mentioned earlier could have opened the gem door on level 16 (making it 11) but with the wrong gems (couldnt continue forward if I did).
SpoilerShow
Didnt find a way to convert a blue gem to a green as you mentioned. I had several blue ones and one red, not sure if the red one was working correctly as I couldnt insert it, maybe it needs to be in the correct order, blue, green and then red? If not then the door didnt recocnize the red one I found at (or around high cleric) as valid.
There was a few doors I never got to open and I found an iron key (in high clerics room I think it was) that I never used anywhere. Didnt work in any still locked door I had.

I didnt like that the game ended as soon as you killed the last boss, since that mean don't get the xp for him if you want to import your chars later on. Would be better if you could chose to finish the game (stairs down open up again when you kill the boss or something and the game ends when you go down them).

I know you said the game wasn't tested on hard difficulty and I must say that showed. Maybe add a comment "Play on hard difficulty at your own risk". Very very hard at times but also rewarding of course when you finally beat the obstacle after many tries. :)

Overall I must say it's the best mod by far I've played. Yet again, awesome job! /bow

Edit: Also it took me exactly 10 hours to complete.
python79
Posts: 25
Joined: Sat Nov 17, 2012 6:36 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by python79 »

Being a tad careless, I had to use the console to access the final level. :mrgreen:
Nice final boss, a good change from overly crowded arenas of doooooom... close and personal, my favorite. :)

The "crossing the line" level is a bit laggy due to the wall ressource of asteroth (all these skulls added cause a serious poly count).
A little proofreading could be the icing for the cake, but since i'm not a native english speaker, i'm not the best candidate in that domain.

Drakkan, if you have created a note of all the text you put in the mod, had you considered to send it to one of the helpful fellows of this community ?
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Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [MOD] Eye of the Dragon - RELEASED

Post by Numberouane »

Hi

need help on lvl 4
SpoilerShow
Im missing the key to open the door north to purple altar and the second skull key. are those keys on this level?

Thanks
:)
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon - RELEASED

Post by Drakkan »

Numberouane wrote:Hi

need help on lvl 4
SpoilerShow
Im missing the key to open the door north to purple altar and the second skull key. are those keys on this level?

Thanks
:)
Hello
Skull keys are quite bad visible. One is
SpoilerShow
in level 4, when you defeat crowerns in "trap" room (crowerns attacking after picking up some staff) and second is in level5 somewheres under water (easy to overlook). To get to purple altar you do not need key actualy, there is secret button somewhere around
Breath from the unpromising waters.
Eye of the Atlantis
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon - RELEASED

Post by Drakkan »

python79 wrote:Being a tad careless, I had to use the console to access the final level. :mrgreen:
Nice final boss, a good change from overly crowded arenas of doooooom... close and personal, my favorite. :)

The "crossing the line" level is a bit laggy due to the wall ressource of asteroth (all these skulls added cause a serious poly count).
A little proofreading could be the icing for the cake, but since i'm not a native english speaker, i'm not the best candidate in that domain.

Drakkan, if you have created a note of all the text you put in the mod, had you considered to send it to one of the helpful fellows of this community ?
hello, thanks for playing and grats to finishing :)
I do not know if there i way how to extract all texts from dungeon, do you know of any way ? Just copying every single script with comments is almost impossible because there is really LOTS of it. I know there are some grammar typos, I am not english speaker, so its quite understable.
Breath from the unpromising waters.
Eye of the Atlantis
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Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [MOD] Eye of the Dragon - RELEASED

Post by Numberouane »

thanks

I know about the altar. I was missing the key to open the door north of altar on the map needing a prison key there.

:)
python79
Posts: 25
Joined: Sat Nov 17, 2012 6:36 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by python79 »

Drakkan wrote:
python79 wrote: I do not know if there i way how to extract all texts from dungeon, do you know of any way ? Just copying every single script with comments is almost impossible because there is really LOTS of it. I know there are some grammar typos, I am not english speaker, so its quite understable.
Well, i never used the editor but i will redo the game and note anything i come upon that needs correction. :D
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon - RELEASED

Post by Drakkan »

Numberouane wrote:thanks

I know about the altar. I was missing the key to open the door north of altar on the map needing a prison key there.

:)
there is strong possibility you already used this key somewhere else if you dont have it so do not worry about it, there is just few items there :)
Breath from the unpromising waters.
Eye of the Atlantis
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon - RELEASED

Post by Drakkan »

python79 wrote:
Drakkan wrote:
python79 wrote: I do not know if there i way how to extract all texts from dungeon, do you know of any way ? Just copying every single script with comments is almost impossible because there is really LOTS of it. I know there are some grammar typos, I am not english speaker, so its quite understable.
Well, i never used the editor but i will redo the game and note anything i come upon that needs correction. :D
that should be really generous of you, will credit you definitely if you help me a little with this. Thanks in forward !
Breath from the unpromising waters.
Eye of the Atlantis
Bluefire3366
Posts: 13
Joined: Tue Jan 15, 2013 10:35 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by Bluefire3366 »

I am currently stuck and have been for awhile. I have all ready gotten both skull keys but now I cannot find the Purple/ Amethyst Key nor the Key to the top most door kind of on the right side of the map. Any hints for me?
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