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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Tue Nov 19, 2013 2:13 pm
by akroma222
Ahhh Leewroy!!
An unarmed combat master, good to know! :D

Okay, Pit Fighter Guards are actually an unarmed weapon! (Slot being either hand) - they are NOT the same item as the original.
In Labyrinth of Lies there are about 11 unarmed combat 'weapons' - Pit Fighter Guards (with pit_gauntlets model) being one of the early ones, defined as:
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defineObject{
name = "pit_guards",
class = "Item",
uiName = "Pit Fighter Guards",
model = "assets/models/items/pit_gauntlets.fbx",
gfxIndex = 18,
skill = "unarmed_combat",
requiredLevel = 15,
attackPower = 15,
accuracy = 0,
evasion = 2,
strength = 1,
shield = true,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe_heavy",
impactSound = "impact_blunt",
coolDownTime = 3.7,
weight = 2.2,
description = "The fabled pit fighters of Nex favoured arm attachments fitted with spikes and sharp metal ridges.",
}
pit_gauntlets (the original game item definition) have been redefined as another unarmed combat weapon you can find much later, named:
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Aggravator Fists
This unarmed weapon has a different icon/model but it is still the original game item, chnaged and defined as:
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defineObject{
name = "pit_gauntlets",
class = "Item",
uiName = "Aggrevator Fists",
model = "mod_assets/models/gauntlets_might.fbx",
gfxAtlas = "mod_assets/textures/akroma_icons5.tga",
gfxIndex = 95,
skill = "unarmed_combat",
requiredLevel = 40,
attackPower = 40,
accuracy = -15,
evasion = 10,
health = 60,
energy = 60,
coolDownTime = 3.7,
attackMethod = "meleeAttack",
attackSwipe = "horizontal", --{ {time=0, swipe="horizontal"}, {time=0.2, swipe="vertical"}, {time=0.4, swipe="horizontal"} },
attackSound = "swipe_special",
impactSound = "impact_blunt",
weight = 4.7,
gameEffect = "Unarmed Dominance & Aggressive Resonance: Attack Power +6 when unarmed and if wearer possesses the 'Aggressive' trait, strength, evasion, health and energy are increased further.",
shield = true,
description = "A powerfully crafted gauntlet designed for maximum damage at the expense of accuracy, evasion and general common sense. Favoured by front line soldiers as a back up option.",
onEquipItem = function(champion, slot)
return specialWeaponScripts.recklessfistsEquip(champion, slot)
end,
onUnequipItem = function(champion, slot)
return specialWeaponScripts.recklessfistsUnequip(champion, slot)
end,
}
just so I can utililze the +6 attack power unarmed bonus with a more powerful unarmed weapon

Does this solve the problem? I am pretty sure the Pit Fighter Guards I have checked in game ;)

Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Tue Nov 19, 2013 7:08 pm
by leewroy
Yeah, got it. We used to equip them as gauntlets, in the proper square, I never tought about equip it as a weapon :)

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Wed Nov 20, 2013 2:54 am
by akroma222
Great stuff Leewroy!!
Im glad someone is running through with unarmed combat, I think the unarmed weapons make it a lot more appealing to go that way :D

Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Wed Nov 20, 2013 3:31 am
by akroma222
**BANAORA** ASKS...


Hi Akroma,

I'm currently stuck in level 8 the experimental cells. I'm using PM to not spoil the other testers, but if you think it's helpful feel free to post parts of this in the thread.
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So I have found a note which is supposed to help me through the experimental cells. I try to fill out the missing parts as good as possible so here it goes:
Experimental cells
SW,NE to open gates
SE,NW for controls
(I think I did this as the gates are open and I can use the teleporters)
2 rooms, 5 teleporters, use only first three
(I think you mean the three teleporters in the first room)
Always begin in first row
(My guess is you count the rows from north to south so the teleporter in the NW or NE should be used first)
NE then run through to left E
(After going through the NE teleporter run to the left E button and press it - nothing seems to happen)
For experimental objects
S, dangerous fire, run through to right W
(Go through the southern teleporter and hurry to press the right W button)
N, dangerous fire, run through closest teleporter
then back to right E.
(Go through the NW teleporter - hurry to take the closest teleporter back and press the right E button)
Hmm, I'm really confused maybe the first direction is not the teleporters but the buttons. What is the right E button in the first room? Oh man, maybe I try some more until I'm lucky :lol: Nothing seemed to happen so far whatever I tried. Is the text correct that I wrote?

See ya,
Banaora

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Wed Nov 20, 2013 3:34 am
by akroma222
Hey Banaora,
Im happy that you have made it as far as you have!! This means that you got through the energy ball puzzle in the Engine Rooms. Lots of people had problems with this in the half finished version. :D

Yes, your interpretation of the note with missing text is very good! - except "row" is actually "room" - always start in the first room.
I think I will change the note to make it room you guess at :)
Also experimental "objects" is meant to be "subjects"

So, the puzzle involves pressing two buttons, the first, then teleporting to the second room and then the second button.
How to get to the 3 secrets-
1.
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1st room (right side) - hit NE button > 1 step right, 2 steps forward, 3 steps left, 1 step forward, 2 steps right (into teleporter) > 2nd room - 3 steps forward, 1 step left > press the button --- this will open an energy door behind you a chest.
2.
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1st room (left side) - hit N button (next to fireball spawner) > 1 step left, 1 step forward (into teleporter) > 2nd room - 4 steps back, 2 steps right > press the button --- this will open an energy door in the south west of the 2nd room - where an experimental subject was kept + key that you need + bonecraft recipe
I think I might move the key to an easier spot so people dont need to crack the secret to progress from this area...???

3.
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1st room (left side) - hit S button (next to the other fireball spawner) > 2 step right, 1 step forward, 2 steps left (into teleporter) > 2nd room - 2 steps forward, 1 step right, turn (either way) twice to face the button > press the button --- this will open an energy door close to you in second room - where another experimental subject was kept - some good loot here too, including a potion recipe, spell scrolls and other mage stuff (there is another gem puzzle here too)

I have often thought the clue was a bit sketchy for this area .... maybe the puzzle should be easier - either way, I think the key should be easier to get to so people do not get stuck (and they can still see the 3 secrets through the energy doors....)

Thanks again Banaora!! :D
Im happy to post this in the thread

Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Thu Nov 21, 2013 12:03 pm
by leewroy
Question about level 8:
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Seems there is a riddle to open the glass door, and I can't think what is it to put in the alcove. Not in the mood to try the entire inventory :P
Two small issues:
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There is a spell, that uses the middle right and the middle left runes (forgot the name) that crashes the game when casted. Tried just once, and I´m afraid to try again

The venom edge dagger, if you run out of charges and attacks again crashes the game (happened twice).

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Thu Nov 21, 2013 12:45 pm
by akroma222
Hey Leewroy!

Yup Im currently retesting every weapon in the game. It is very strange but somehow, even original game weapons, have been causing crashes :(
So far I have found - Monstrance, Battle Stave, Great Axe Norja, Fire Blade (empty) and now venom blade (empty too!) ....
I have just spent the day fixing the icons that degraded (2 atlases really didnt like the compression and got unacceptably messy)
I have also been through and double checked every bonecraft ritual for belt, armour and mask.
Doing the weapons check now.....

Hmmm which spell!?? I am surprised to hear that a spell crashed the game (I double checked every spell over and over!! hahaha)
Middle left and Middle right runes (2 runes all up)... would be Magic Arrow.... Ummm that is strange.
When the game crashed, were you firing magic arrow at an enemy in front of you??
It is possible the projectile / FX script is clunky when a monster is in front of you and you fire at it.... that has happened once for me when casting magic arrow :(
Any more info??

Regarding the glass (energy) doors in level 8:
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Some are there to tease you... You will be able to access these ones later in the game :) but some are there to let you know there is a secret area....
there are actually a fair few energy doors through out the engine rooms and core .... any more detail on which door you are talking about?
Thanks for the updates!! Good stuff to know :D :D
Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Thu Nov 21, 2013 4:59 pm
by leewroy
Hey akroma!
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Let's say that the runes are this way:
123
456
789

I mean 4 and 6 then ;)

I also noticed that the spell casted only with rune 2 (very powerful btw) simetimes crashes the game, but usually no. Happended at least two time with me.

About the door, there is a wall text with 3 lines, I really can't remember what it says now. It' right in front of a stair and it is located on a column. On the other side ther is an alcove and the energy door in front of it. If my poor description doesn't help I´ll check the text when I get home :mrgreen:

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Thu Nov 21, 2013 5:19 pm
by bongobeat
Hello,

still waiting for a link to download the testing mod ;)

do you have received my pm?

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Thu Nov 21, 2013 10:01 pm
by akroma222
Hey Leewroy!
Hmmm Im looking through the maps on the editor - cant seem to think of where you are talking about (although I am very tired lol)
Energy door locations are:
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Level 7 Engine Rooms - 1 in the Storage Room (cant get to it yet), 1 - Emergency Bunker (need to open it to leave) and 2 -Emergency Control Room (one you can open to get the ore)
Level 8 Engine Core - 3 in the Experimental Cells (you can open all them by pressing a button, teleporting to another room and pressing another button - as Banaora has just been through...) and then 1 more energy door but you cant get to it without going through The Palace (which we can not do in the version we are playing)
... so I am not sure where you are :D :D hehehe

Yes, the spell is Magic Arrow (for staff defense), it has crashed for me twice as well - but only when I cast it at enemy directly in front of me while that enemy is attacking me. I suspect something is happening with the script that I run all the custom projectile spells from + another script that adds projectile effects and ordinal XP etc .... hopefully it is just Magic Arrow (I should try the rest). In the meantime, I suggest not casting magic arrow at an enemy when they are in front of you and attacking (use a different spell and keep Magic Arrow for ranged).
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Its not a bad spell, it helps staff defense early on and can be upgraded too (and it is a tribute spell to Ultima Underworld - 1 +2 both had the same Magic Arrow spell early on) 8-)


Akroma :D