I do not know if this is the best choice.petri wrote:Yeah, there is no accuracy for ranged weapons.
And wasn't it odd when you are standing next to monster and you still somehow "miss" it in melee?petri wrote:We had this at one point but it just wasn't very fun. It seemed very odd when a ranged projectile actually seems to hit a monster but still somehow "miss" it.
Yes, but am I wrong saying that all aims in game are automatically done? If game will actually allow player to aim at target I could agree that characters do not need any additional statistic for that as it will be "hard enough".petri wrote:I believe the reason is because attacking with a ranged weapon feels more like a player skill (aiming at a moving target) while melee is a test of character's skill.
Even if you can "see" that your ranged attacks always hit, you can actually hit different parts of enemy's body - some of these parts could be heavy armored (=miss), some not (=hit). It just seems odd to me that I will have only "elite snipers" in my party.petri wrote:As a result ranged attacks tend to hit more often than melee attack and in order to compensate this their damage is generally lower.