Re: EDITOR Feature Requests (not bugs!)
Posted: Thu Sep 27, 2012 12:11 am
I want the possibility to teleport a fireball or spell or something that changes the direction of flying fireball.
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Are you asking for assignable X / Y values that would allow you to wrap the map? (IE. Walk 'out' of the bottom, and walk 'in' the top?; Like Eye of the Beholder?)Orkanus wrote:Is it possible to add a feature (option) in the Dungeon Editor, which will allow to change the start coordinate the map from left-top (now) to the left-bottom? This option would be very helpful to create levels from the game, which always I wanted to have on the PCs - Black Crypt on the Amiga, but I think it not only for this game...
Isaac wrote:If you choose (or select) the list of ALL the objects; you will find the 'Starting_Location' object. Only one of those exists on a map; place one anywhere, on any level... and it erases to old one. The game begins wherever you place it.Orkanus wrote:Is it possible to add a feature (option) in the Dungeon Editor, which will allow to change the start coordinate the map from left-top (now) to the left-bottom? This option would be very helpful to create levels from the game, which always I wanted to have on the PCs - Black Crypt on the Amiga, but I think it not only for this game...
Or... (upon re-reading)... Are you asking for assignable X / Y values that would allow you to wrap the map? (IE. Walk 'out' of the bottom, and walk 'in' the top?; Like Eye of the Beholder?)SpoilerShow
That's possible to do with teleporters and clever map layout.
It might be possible to write a lua script function that remaps the X / Y values, so that you feed it the values that you are used to, and it returns the value that the editor expects.Orkanus wrote:Ok, thanks. But I thought the beginning of the coordinates on the map level, but not about my (party) current coordinates.
I think about a level map as about Cartesian coordinate system (x,y). This is for me more natural...
Thanks; nope, it's just part of a test map (for the moment).Orkanus wrote:BTW.
Nice map! Where can I playing on this map?
This is from some classic old game?
I too want to "teleport" or "turn" spells, and the illusion of this can be accomplished with invisible receptors. This started out working fine, but I want to alter the paths using levers or other things, but since the receptors don't trigger unless placed on a wall, I can't implement what I want (so far). If hidden receptors could be placed in midair, on doors, or on secret doors (and still trigger), I think I could implement what I want here. Is this a viable enhancement request?Isaac wrote:I tried that a few days ago, no good. Receptors can only be placed on a wall though they can be rotated into mid-air after they are placed; but they don't actually receive (trigger) unless placed on a wall.Neikun wrote:Use invisible receptors?
Request receptors to be able to recept more types of things?