Making new art assets (and WIP)
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Making new art assets (and WIP)
I would definitely have use for the skeleton mage (lich?) in the background
Re: Making new art assets (and WIP)
holy cow that looks great! Are the bookcases more of a rare wall? I can imagine they might get too repetitive, but if used sparingly it would be perfect
Finished Dungeons - complete mods to play
Re: Making new art assets (and WIP)
You should make like 20 different variations with one book that looks different just for variation of secret switches. Also, you could use the same model to make an alcove, and put things in out-of-the-way shelves. Or even make one book that's actually a spell book that you can use. Any that window could create a pretty cool lighting effect if the right parts of it were solid on both sides.Phitt wrote:
Re: Making new art assets (and WIP)
This looks really good. Are you planning on releasing any of these assets to the public?
Re: Making new art assets (and WIP)
I plan to leave out some books on a shelf on the 2nd or 3rd row to make it an alcove. Is it possible to have more than one alcove model per tileset? Good to know about the vertex colors, thanks.Isaac wrote: That looks excellent; you could make those shelves using [invisible] alcoves; or (when we get an export script), use the alcove as an inset space on the shelf ~with books in it.
(It might even be possible to do that without an exporter.)
Unfortunately that's the only thing on the picture that was not done by me (it's a Dragon Priest from Skyrim, just put it in for fun).Montis wrote:I would definitely have use for the skeleton mage (lich?) in the background
I made ~80 different books and there are four different book shelves (with differently placed books) plus one alcove. I have other walls as well of course, like regular walls, the window wall (with two variations, texture isn't final yet) and tapestries similar to the ones used in the temple tileset. And I plan to do some more wizard type things, like statues, some kind of alchemy station and so on. So hopefully there should be enough variation to make sure the books don't get too repetitive. Like already mentioned manual adjustment may be a good idea to make sure it looks good.Komag wrote:holy cow that looks great! Are the bookcases more of a rare wall? I can imagine they might get too repetitive, but if used sparingly it would be perfect
I want to use one of the four default shelves I made and place one book slightly rotated to make it a secret button. So it looks like a regular bookshelf, but if you look closely you can see there is a secret button.Lmaoboat wrote: You should make like 20 different variations with one book that looks different just for variation of secret switches. Also, you could use the same model to make an alcove, and put things in out-of-the-way shelves. Or even make one book that's actually a spell book that you can use. Any that window could create a pretty cool lighting effect if the right parts of it were solid on both sides.
Of course, everything I do will be a modders resource.ScroLL wrote:This looks really good. Are you planning on releasing any of these assets to the public?
Re: Making new art assets (and WIP)
Hey Phitt, cool stuff!Phitt wrote: 1. Are vertex colors supported?
2. Are glow maps supported (some kind of emissive color/glow)?
Vertex colors and glow maps aren't supported currently. Maybe if we'll ask Petri nicely, he'll code them . At least I could use glow maps on stuff.
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Re: Making new art assets (and WIP)
Phitt! That is awesome, I really hope you would be willing to let others share your talented work once you are happy with it of course.
WOW!
Daniel.
WOW!
Daniel.
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- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Making new art assets (and WIP)
Very nice Phitt. I would suggest making the book shelves a "custom wall" that can be placed manually in the editor like the wall "crypts" (alcoves with skeletons inside), replacing the standard walls. Then additionally have normal standard walls that cover the "regular area" and the hallways.
Re: Making new art assets (and WIP)
Obviously a bookshelf-wall needs to turned to a secret door, so if you pull the right book the wall opens a new room.
When there is No More Room In Hell, the dead will walk the earth!
Re: Making new art assets (and WIP)
We need bookshelf walls, bookshelf secret walls, bookshelf secret buttons, bookshelf alcoves, and bookshelf spawners that shoot books at people.