That wouldn't be awful, I don't think. The one thing I could see being an issue is just the changes imposed by having doors be between squares instead of being their own squares.Hotcakes wrote:Assuming you're given basic access to the lua component and can tie that in to dungeon blocks (and I don't see how simple things like pressure plate-->open door could work without it) there shouldn't be any dungeon-based mechanic that couldn't be implemented in LoG. It would be more difficult to implement things like character banter in my estimated opinion.dazman76 wrote:EOTB did have some mechanics that might be hard to re-create
Please not mods/DLCs
Re: Please not mods/DLCs
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- Posts: 102
- Joined: Sat Mar 31, 2012 2:57 am
Re: Please not mods/DLCs
then just dont download the mods/dlc
and whoever wants to use them can use them
its simple
and whoever wants to use them can use them
its simple
Re: Please not mods/DLCs
Yeah, I'm with HeavyMetalMonk on this one. Greco, you're an idiot.
I found myself sort of in agreement about not going the DLC route, but then it became apparent that you think mods and DLC are the same thing. It figures that the only half-decent point you seemed to be making was just me misunderstanding your misuse of terms.
Apart from user-generated dungeons, I'd love to be able to create custom classes. A character with Dodge and Swords would be pretty cool, and I'd like a Rogue variant who knows just enough Spellcraft to be able to create magical light or darkness. I've modded a ton of games in my day, and often find myself wishing I could change something or other while playing one. If we're really lucky we'll get to play with things like monster stats, or the impact of attributes on attack and damage. Even a closer look at the internals of the game (like finding out what 50 evasion really means, precisely) would be something I'd find fascinating.
I found myself sort of in agreement about not going the DLC route, but then it became apparent that you think mods and DLC are the same thing. It figures that the only half-decent point you seemed to be making was just me misunderstanding your misuse of terms.
Apart from user-generated dungeons, I'd love to be able to create custom classes. A character with Dodge and Swords would be pretty cool, and I'd like a Rogue variant who knows just enough Spellcraft to be able to create magical light or darkness. I've modded a ton of games in my day, and often find myself wishing I could change something or other while playing one. If we're really lucky we'll get to play with things like monster stats, or the impact of attributes on attack and damage. Even a closer look at the internals of the game (like finding out what 50 evasion really means, precisely) would be something I'd find fascinating.
- schiz0phren1c
- Posts: 33
- Joined: Tue Apr 10, 2012 3:04 am
Re: Please not mods/DLCs
I was constructing a well thought out,coherent argument as to why I think the OP is nucking futs for coming up with this tripe,
but seeing his bullheaded refusal to accept reality in his replies I think I'll just drag this baby out of storage instead...

seriously get a clue,or a life,or borrow a brain or something.
but seeing his bullheaded refusal to accept reality in his replies I think I'll just drag this baby out of storage instead...

seriously get a clue,or a life,or borrow a brain or something.
Re: Please not mods/DLCs
Nothing positive seems to come from this thread. Locked.
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