Please not mods/DLCs

Talk about anything Legend of Grimrock 1 related here.
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seebs
Posts: 268
Joined: Sat Apr 14, 2012 8:58 pm

Re: Please not mods/DLCs

Post by seebs »

Hotcakes wrote:
dazman76 wrote:EOTB did have some mechanics that might be hard to re-create
Assuming you're given basic access to the lua component and can tie that in to dungeon blocks (and I don't see how simple things like pressure plate-->open door could work without it) there shouldn't be any dungeon-based mechanic that couldn't be implemented in LoG. It would be more difficult to implement things like character banter in my estimated opinion.
That wouldn't be awful, I don't think. The one thing I could see being an issue is just the changes imposed by having doors be between squares instead of being their own squares.
earthyearth
Posts: 102
Joined: Sat Mar 31, 2012 2:57 am

Re: Please not mods/DLCs

Post by earthyearth »

then just dont download the mods/dlc

and whoever wants to use them can use them

its simple
Empyrean
Posts: 77
Joined: Wed Apr 18, 2012 8:59 am

Re: Please not mods/DLCs

Post by Empyrean »

Yeah, I'm with HeavyMetalMonk on this one. Greco, you're an idiot.

I found myself sort of in agreement about not going the DLC route, but then it became apparent that you think mods and DLC are the same thing. It figures that the only half-decent point you seemed to be making was just me misunderstanding your misuse of terms.

Apart from user-generated dungeons, I'd love to be able to create custom classes. A character with Dodge and Swords would be pretty cool, and I'd like a Rogue variant who knows just enough Spellcraft to be able to create magical light or darkness. I've modded a ton of games in my day, and often find myself wishing I could change something or other while playing one. If we're really lucky we'll get to play with things like monster stats, or the impact of attributes on attack and damage. Even a closer look at the internals of the game (like finding out what 50 evasion really means, precisely) would be something I'd find fascinating.
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schiz0phren1c
Posts: 33
Joined: Tue Apr 10, 2012 3:04 am

Re: Please not mods/DLCs

Post by schiz0phren1c »

I was constructing a well thought out,coherent argument as to why I think the OP is nucking futs for coming up with this tripe,
but seeing his bullheaded refusal to accept reality in his replies I think I'll just drag this baby out of storage instead...
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seriously get a clue,or a life,or borrow a brain or something.
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Sol_HSA
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Re: Please not mods/DLCs

Post by Sol_HSA »

Nothing positive seems to come from this thread. Locked.
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..
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