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Re: spider mod pls :)

Posted: Fri Sep 07, 2012 10:03 am
by ShatteredCiv
Sol_HSA wrote:
ShatteredCiv wrote:Okay, after reading a few posts in this thread, I have to chime in... The spiders are realistic? LMAO!
Some years back I made an ant simulator. Each 'ant' was a 4x4 pixel sprite (actually a rendered single-colored stretched box, but at that resolution who can tell the difference?). The movement was based on a simple "marching ants" equation (basically, pick a more or less random choice of move forward, turn left or turn right, and repeat - my version was a bit more complex than that since they traced smells and such, but that's the basics..)

Anyway, result was, my wife who hates ants was physically creeped out.

So it doesn't really matter how unrealistic something is, as long as it manages to pull the right strings in your head.
Oh for sure, it's like the cockroach or fly on the screen shtick. It's gross, but it's still only a simulation. http://www.youtube.com/watch?v=zaT-WoKSMXM
This creeps me out too - but would I be physically scared or repulsed by it? Naw, *I* wouldn't be. I am not speaking for anyone, just myself, and the original poster of the quote I quoted. :)

Re: spider mod pls :)

Posted: Fri Sep 07, 2012 10:26 am
by glyn_ie
sprawler wrote:Replace all spiders in game with crabs or slimes, or rats :D
Sorry, I overlooked this.

You can start a new game, save it and then use the 'special' page in my save editor to convert all the spiders into crabs or slimes.

If it doesn't work (I'm pretty sure it does), leave a post in the save editor thread.

Re: spider mod pls :)

Posted: Tue Sep 11, 2012 9:22 pm
by Bridenal

Re: spider mod pls :)

Posted: Tue Sep 11, 2012 11:09 pm
by Komag
That's beyond crazy. Nightmares tonight!

Re: spider mod pls :)

Posted: Thu Dec 13, 2012 12:46 am
by Hergher
Hi guys, did enyone tried to make this patch working for the steam version of the game? I mean I'm trying to get it patch up, but everytime I try, this cmd is showing me this message:
Spider remover from Grimrock
Making backup files
... done
Traceback <most recent call last>:
File "unspider.py", line 250, in <module>
main(grimrockdir)
File "unspider.py", line 226, in (module)
grar=(datfile)
File "unspider.py", line 39, in __init__
self.directory = self.readDatDirectory()
File "unspider.py", line 44, in readDatDirectory
(if header !="GRAR": raise "Bad file header: 4" % header
TypeError: exceptions must be old-style classes or derivered from BaseException, not str

Re: spider mod pls :)

Posted: Sat Dec 29, 2012 7:22 am
by Cim
I'm having the exact same error as Hergher in the post above. Does this mod just not work with the latest version of the game or something?

Love the game but those spiders are just too much for me.

Re: spider mod pls :)

Posted: Mon Sep 16, 2013 2:53 am
by Anoopix
When I go to the python directory and type in .\python.exe unspider.py, I get this:

Traceback (most recent call last):
File "unspider.py", line 247, in (module)
grimrockDir = sys.argv[1]
IndexError: list index out of range :evil:

This is the Steam version of LoG, and I'm using Python 2.7.5.
I don't know what to do! HELP!

Re: spider mod pls :)

Posted: Wed Sep 18, 2013 2:53 pm
by Komag
I believe those old python code hacks only worked on the early version of the game.

If you want to play without spiders, there is a mod version you can try (based on my "Remake" mod), called "Legend of Chaos"
http://steamcommunity.com/sharedfiles/f ... =147978885