Re: The Allure of Nightfall - Version 0.06
Posted: Mon Sep 09, 2019 2:01 am
It seems as though I'll be able to finish the mod by year's end.
I have been able to spend some time on it recently, which has pushed it nearer to completion.
There are some issues that I have faced that are irritating.
Here as some that must be fixed before it is released:
1. Player still doesn't require scrolls to cast spells. This may have to do with having both Magic of Grimrock spells AND Zimber's spells;
2. Some assets appear differently when play testing the mod out of the editor:
a) ZImber's 'Wisp' is invisible instead of appearing as a soft blueish hue;
b) special slimes are invisible (and only display their elemental effect) when they are used as an altar;
3). Some of Vanblam's assets don't trigger (wall buttons, dungeon hand stands, etc), which resulted in some script changes and edits.
There are still three stages that require completion, so these are the other factors that are delaying the release.
Diablo Inferno - Boss Battle
The above-mentioned points are still being worked on, but if anyone can offer some guidance on points 1 and 2a, then they would be appreciated.
I have been able to spend some time on it recently, which has pushed it nearer to completion.
There are some issues that I have faced that are irritating.
Here as some that must be fixed before it is released:
1. Player still doesn't require scrolls to cast spells. This may have to do with having both Magic of Grimrock spells AND Zimber's spells;
2. Some assets appear differently when play testing the mod out of the editor:
a) ZImber's 'Wisp' is invisible instead of appearing as a soft blueish hue;
b) special slimes are invisible (and only display their elemental effect) when they are used as an altar;
3). Some of Vanblam's assets don't trigger (wall buttons, dungeon hand stands, etc), which resulted in some script changes and edits.
There are still three stages that require completion, so these are the other factors that are delaying the release.
SpoilerShow
The above-mentioned points are still being worked on, but if anyone can offer some guidance on points 1 and 2a, then they would be appreciated.