Page 70 of 93
Re: Dungeon Editor Progress
Posted: Fri Aug 10, 2012 9:37 pm
by Lmaoboat
petri wrote:Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.
That's a shame, hopefully that's something to work on making modable next.
Re: Dungeon Editor Progress
Posted: Fri Aug 10, 2012 10:04 pm
by Isaac
Lmaoboat wrote:petri wrote:Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.
That's a shame, hopefully that's something to work on making modable next.
I wonder if it's at all possible to extend a hard coded class or race with LUA code?
(and if at all possible... would they/could they have that LUA added into the save game as an extension?)
Re: Dungeon Editor Progress
Posted: Sat Aug 11, 2012 10:06 am
by Jack Dandy
petri wrote:Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.
Oh well! I still really appreciate costumizability of the dungeons themselves. Keep at it!
Re: Dungeon Editor Progress
Posted: Sat Aug 11, 2012 12:54 pm
by pulpum
for different classes, make different stuff to equip your characters. it's more simple than coding new classes... maybe it's not the best, but it's playable, now, without anything to code, except special equipment.... it's surely not the best but....
Re: Dungeon Editor Progress
Posted: Sun Aug 12, 2012 8:44 pm
by Ewigan
i just finished legend of Grimrock (*SPOILER* its awesome
) and i want this editor so much, please hurry, i NEED to build some of my own dungeons
Re: Dungeon Editor Progress
Posted: Mon Aug 13, 2012 12:15 am
by Darklord
Ewigan wrote:i just finished legend of Grimrock (*SPOILER* its awesome
) and i want this editor so much, please hurry, i NEED to build some of my own dungeons
Hey no spoilers!
Heh glad you enjoyed it, I can't wait for the editor either!
Daniel.
Re: Dungeon Editor Progress
Posted: Mon Aug 13, 2012 12:32 am
by Jirodyne
Darklord wrote:Ewigan wrote:i just finished legend of Grimrock (*SPOILER* its awesome
) and i want this editor so much, please hurry, i NEED to build some of my own dungeons
Hey no spoilers!
Heh glad you enjoyed it, I can't wait for the editor either!
Daniel.
Is the editor close to done yet? I thought there was only a few things left to do! D: Any kinda estimate? new sneak peak? anything?!
Re: Dungeon Editor Progress
Posted: Mon Aug 13, 2012 12:21 pm
by Thels
Check the first post from time to time. Petri performs a lot of silent updates on it. And it seems he's getting seriously close now:
petri wrote:Beta Todo:
- Check for duplicate entity ids (the user can still assign duplicate ids)
- Confirm quit dialog when window close button is clicked
- Redesign New Game dialog to show dungeon name, author and description
- Triggering "the end" sequence from Lua script
- Playing sounds from Lua script
Re: Dungeon Editor Progress
Posted: Mon Aug 13, 2012 12:57 pm
by Komag
Holy cow, it's nearly ready!!!!!
Re: Dungeon Editor Progress
Posted: Mon Aug 13, 2012 1:39 pm
by Gotcha!
Yay!
Can't wait!