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Re: Dungeon Editor Progress

Posted: Thu Aug 09, 2012 11:23 am
by Darklord
I'm equally happy with Steam or GOG, honestly I'm pretty easy going when it comes to playing games. :)

Daniel.

Re: Dungeon Editor Progress

Posted: Thu Aug 09, 2012 6:40 pm
by dogtown1
I say Nexus all the way

if you want to see new meshes, textures and the tools to get them in there
the Nexus has the largest collection of modders to get the job done

Re: Dungeon Editor Progress

Posted: Thu Aug 09, 2012 9:06 pm
by Jirodyne
dogtown1 wrote:I say Nexus all the way

if you want to see new meshes, textures and the tools to get them in there
the Nexus has the largest collection of modders to get the job done
I agree. For the bigger games all about modding, like The Elder Scrolls, Fallout, and Neverwinter Nights games, their biggest Mod database and easiest to use is Nexus.

Re: Dungeon Editor Progress

Posted: Fri Aug 10, 2012 1:52 pm
by Jack Dandy
Really good news so far, I'm glad to hear them.

Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?

Re: Dungeon Editor Progress

Posted: Fri Aug 10, 2012 4:45 pm
by petri
Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.

Re: Dungeon Editor Progress

Posted: Fri Aug 10, 2012 4:51 pm
by Darklord
Hey Petri,

You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon? :D

Daniel.

Re: Dungeon Editor Progress

Posted: Fri Aug 10, 2012 4:54 pm
by petri
Darklord wrote:You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon? :D
Yep, can't keep in my trousers any longer! :-P

Re: Dungeon Editor Progress

Posted: Fri Aug 10, 2012 5:01 pm
by Darklord
petri wrote:
Darklord wrote:You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon? :D
Yep, can't keep in my trousers any longer! :-P
YAAAAAYYY I think?! :? :shock: :o

Daniel.

Re: Dungeon Editor Progress

Posted: Fri Aug 10, 2012 5:34 pm
by Thels
petri wrote:
Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.
Hmm, that's rather unfortunate. :(

Here's hoping for future incidents.

Re: Dungeon Editor Progress

Posted: Fri Aug 10, 2012 9:35 pm
by Lmaoboat
petri wrote:
Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.
That's a shame, hopefully that's something to work on making modable next.