Re: Dungeon Editor Progress
Posted: Thu Aug 09, 2012 11:23 am
I'm equally happy with Steam or GOG, honestly I'm pretty easy going when it comes to playing games.
Daniel.
Daniel.
I agree. For the bigger games all about modding, like The Elder Scrolls, Fallout, and Neverwinter Nights games, their biggest Mod database and easiest to use is Nexus.dogtown1 wrote:I say Nexus all the way
if you want to see new meshes, textures and the tools to get them in there
the Nexus has the largest collection of modders to get the job done
Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Yep, can't keep in my trousers any longer!Darklord wrote:You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon?
YAAAAAYYY I think?!petri wrote:Yep, can't keep in my trousers any longer!Darklord wrote:You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon?
Hmm, that's rather unfortunate.petri wrote:Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
That's a shame, hopefully that's something to work on making modable next.petri wrote:Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?