Dungeon Editor Progress
Re: Dungeon Editor Progress
I'm equally happy with Steam or GOG, honestly I'm pretty easy going when it comes to playing games.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Dungeon Editor Progress
I say Nexus all the way
if you want to see new meshes, textures and the tools to get them in there
the Nexus has the largest collection of modders to get the job done
if you want to see new meshes, textures and the tools to get them in there
the Nexus has the largest collection of modders to get the job done
Re: Dungeon Editor Progress
I agree. For the bigger games all about modding, like The Elder Scrolls, Fallout, and Neverwinter Nights games, their biggest Mod database and easiest to use is Nexus.dogtown1 wrote:I say Nexus all the way
if you want to see new meshes, textures and the tools to get them in there
the Nexus has the largest collection of modders to get the job done
- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: Dungeon Editor Progress
Really good news so far, I'm glad to hear them.
Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Re: Dungeon Editor Progress
Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Re: Dungeon Editor Progress
Hey Petri,
You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon?
Daniel.
You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon?
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Dungeon Editor Progress
Yep, can't keep in my trousers any longer!Darklord wrote:You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon?
Re: Dungeon Editor Progress
YAAAAAYYY I think?!petri wrote:Yep, can't keep in my trousers any longer!Darklord wrote:You know that to do list is getting quite small, I think maybe we'll be in for some excitement soon?
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Dungeon Editor Progress
Hmm, that's rather unfortunate.petri wrote:Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?
Here's hoping for future incidents.
Re: Dungeon Editor Progress
That's a shame, hopefully that's something to work on making modable next.petri wrote:Unfortunately the engine is currently not flexible enough to handle new races, classes and abilities. Basically these things are hardcoded and can't be customized easily.Jack Dandy wrote:Another question- will the custom dungeons allow new races\abilities\professions, or is that off limits?