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Re: [MOD] Call Of House Hardabar
Posted: Thu Jul 06, 2023 5:48 pm
by sapientCrow
And now another one... haha
Well I thought for sure this would be easy. then came to realize Xarassa and below
Is Testament 8 further on in Drakelands area?
Re: [MOD] Call Of House Hardabar
Posted: Thu Jul 06, 2023 5:53 pm
by olavimuff.ee
sapientCrow wrote: ↑Thu Jul 06, 2023 5:48 pm
And now another one... haha
Well I thought for sure this would be easy. then came to realize Xarassa and below
Is Testament 8 further on in Drakelands area?
Let me know if you find it. I have searched everywhere.
Re: [MOD] Call Of House Hardabar
Posted: Thu Jul 06, 2023 6:11 pm
by sapientCrow
olavimuff.ee wrote: ↑Thu Jul 06, 2023 5:53 pm
sapientCrow wrote: ↑Thu Jul 06, 2023 5:48 pm
And now another one... haha
Well I thought for sure this would be easy. then came to realize Xarassa and below
Is Testament 8 further on in Drakelands area?
Let me know if you find it. I have searched everywhere.
ok will do
I thought maybe a single diggable spot below Xarassa where that abysal horror was or in xarassa but no deal
that is not it or maybe I missed trying to dig a spot.
it says this one remains alone like it is a single square in center of purple stones but only place I see for those is beneath Dwarf area.
I am missing some secrets in sky city maybe something there. And HAL talks about Akeneth the elf place being reachable by air ship... maybe that is it.
Re: [MOD] Call Of House Hardabar
Posted: Thu Jul 06, 2023 7:24 pm
by olavimuff.ee
sapientCrow wrote: ↑Thu Jul 06, 2023 6:11 pm
olavimuff.ee wrote: ↑Thu Jul 06, 2023 5:53 pm
sapientCrow wrote: ↑Thu Jul 06, 2023 5:48 pm
And now another one... haha
Well I thought for sure this would be easy. then came to realize Xarassa and below
Is Testament 8 further on in Drakelands area?
Let me know if you find it. I have searched everywhere.
ok will do
I thought maybe a single diggable spot below Xarassa where that abysal horror was or in xarassa but no deal
that is not it or maybe I missed trying to dig a spot.
it says this one remains alone like it is a single square in center of purple stones but only place I see for those is beneath Dwarf area.
I am missing some secrets in sky city maybe something there. And HAL talks about Akeneth the elf place being reachable by air ship... maybe that is it.
I also think it is single diggable spot, but I didnt have luck to find it. In the sky city I also digged all place and there are no purple stones also. It should be in dwarf area, since its closed high mountain, where dragons cant reach, but not solved.
That HAL messages are unknown for me also. There is yellow force field near entrance.
Re: [MOD] Call Of House Hardabar
Posted: Thu Jul 06, 2023 7:38 pm
by sapientCrow
Did you or anyone ever find the Archive document for the secrets in Dwarf area?
Re: [MOD] Call Of House Hardabar
Posted: Thu Jul 06, 2023 7:39 pm
by sapientCrow
olavimuff.ee wrote: ↑Thu Jul 06, 2023 7:24 pm
sapientCrow wrote: ↑Thu Jul 06, 2023 6:11 pm
olavimuff.ee wrote: ↑Thu Jul 06, 2023 5:53 pm
Let me know if you find it. I have searched everywhere.
ok will do
I thought maybe a single diggable spot below Xarassa where that abysal horror was or in xarassa but no deal
that is not it or maybe I missed trying to dig a spot.
it says this one remains alone like it is a single square in center of purple stones but only place I see for those is beneath Dwarf area.
I am missing some secrets in sky city maybe something there. And HAL talks about Akeneth the elf place being reachable by air ship... maybe that is it.
I also think it is single diggable spot, but I didnt have luck to find it. In the sky city I also digged all place and there are no purple stones also. It should be in dwarf area, since its closed high mountain, where dragons cant reach, but not solved.
That HAL messages are unknown for me also. There is yellow force field near entrance.
Wonder if it inside Dwarf City...
Re: [MOD] Call Of House Hardabar
Posted: Thu Jul 06, 2023 10:44 pm
by sapientCrow
Well went through all the Purple stone area but no deal so far.
I dug in every spot in Xarassa and below and the mines.
I am looking at the walls in Mael Tael and they are purple wonder if this has anything to do with it.
However found the techno seal I was missing and the blacksmith tool so I got into Arckanos tomb. This is where the virge is to upgrade with the blue gem.
Re: [MOD] Call Of House Hardabar
Posted: Thu Jul 06, 2023 11:13 pm
by sapientCrow
Ever figure out how to open Primordial Soul testing room in Tech area?
Re: [MOD] Call Of House Hardabar
Posted: Fri Jul 07, 2023 6:13 am
by olavimuff.ee
sapientCrow wrote: ↑Thu Jul 06, 2023 11:13 pm
Ever figure out how to open Primordial Soul testing room in Tech area?
No.
Actually I dont play anymore because I have dont have solutions for places which are locked for me and also game freeze was getting pretty annoying.
Btw, in the pirate area there is a stone head which say something like "As more I grow as less you see". You have solution for this? I thought it is dark or water and from google I found it should be also a "dark" which sounds logic, but idk which item to put in alcove. I have tried dark bomb and water cans.
Re: [MOD] Call Of House Hardabar
Posted: Fri Jul 07, 2023 3:21 pm
by sapientCrow
olavimuff.ee wrote: ↑Fri Jul 07, 2023 6:13 am
sapientCrow wrote: ↑Thu Jul 06, 2023 11:13 pm
Ever figure out how to open Primordial Soul testing room in Tech area?
No.
Actually I dont play anymore because I have dont have solutions for places which are locked for me and also game freeze was getting pretty annoying.
Btw, in the pirate area there is a stone head which say something like "As more I grow as less you see". You have solution for this? I thought it is dark or water and from google I found it should be also a "dark" which sounds logic, but idk which item to put in alcove. I have tried dark bomb and water cans.
Yes this is one of those ones where you put the book there. That book is in the Bastion too.
Yes getting the freezing or slow down more and more often and always fear saving after some huge battle.
Along with the massive amount of elements I think there are too many timers running and respawners.
And just too many particles in so many areas.
I wrote Bongo message a bit ago to see if he would come back to discuss the places we are stuck at. Nothing so far...
the MOD is ridiculously amazing still with so many unique aspects.
just crazy load times when just one death is so long
Wish Almost Human would made Grimrock 3 or update their modding tools to handle more memory