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Re: Ask a simple question, get a simple answer
Posted: Wed May 20, 2015 9:53 pm
by Slade
Hey dudes how i can change "core sounds" like walking and hitting etc? I know how to add custom sounds with trigger but i dont know how to do this. Thanks!
Re: Ask a simple question, get a simple answer
Posted: Wed May 20, 2015 11:22 pm
by minmay
overwrite them by defining a sound with the same name
Re: Ask a simple question, get a simple answer
Posted: Thu May 21, 2015 1:30 am
by Eleven Warrior
RE: Changing GameMode color.
Hi can anyone tell me how I can get the FadeOut and FadeIn color to change to White please.
GameMode.fadeIn(color, length)
GameMode.fadeOut(color, length)
I have tried and all I get is Black or Blue lol. Thxs for any help
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Re: Ask a simple question, get a simple answer
Posted: Thu May 21, 2015 2:00 am
by Isaac
Eleven Warrior wrote:...
I have tried and all I get is Black or Blue lol. Thxs for any help
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GameMode.fadeOut(0x3AFFC0, 2)
*If you have a decent paint program, the color picker will likely give the hex code for any color. That's a quick visual way to get the color code for the desired hue and value that you wish to use.
Barring that, there are these:
http://i212.photobucket.com/albums/cc13 ... colors.png
http://i271.photobucket.com/albums/jj12 ... 9tn8iv.gif
Re: Ask a simple question, get a simple answer
Posted: Thu May 21, 2015 3:46 am
by Eleven Warrior
Thank you so much Issac awesome bro
EDIT: But the charts(s) don't have the same values you have given me eg: (0x3AFFC0, 2). White colour = EEEEEE or FFFFFF. How did you get your (0x3AFFC0, 2)
Re: Ask a simple question, get a simple answer
Posted: Thu May 21, 2015 5:02 am
by Isaac
This time I used Paint.Net, but I'm sure Gimp would offer the same, and Photoshop or Paintshop Pro.
Re: Ask a simple question, get a simple answer
Posted: Thu May 21, 2015 7:52 am
by minmay
if your program calls RGB 58, 255, 192 "white" then you should be using a different program
0xffffff is what you want; it's a hex number, first 8 bits (so two characters) from the left are red, second 8 bits are green, last 8 bits are blue
Re: Ask a simple question, get a simple answer
Posted: Thu May 21, 2015 9:30 am
by Isaac
Eleven Warrior wrote:Thank you so much Issac awesome bro
EDIT: But the charts(s) don't have the same values you have given me eg: (0x3AFFC0, 2). White colour = EEEEEE or FFFFFF. How did you get your (0x3AFFC0, 2)
0x3AFFC0 isn't white; it's a light blue green... It's the color I picked to test with. It was just meant as an example of correct usage.
The charts or a color picker give the color codes.
(Re-reading your post, I can see how that would be mistaken as giving the code for White.)
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Re: Ask a simple question, get a simple answer
Posted: Thu May 21, 2015 10:21 am
by The cube
alois wrote:If you look in the asset pack, in the scripts/monsters directory, you will find the "skeleton_commander.lua" file. At the beginning of the file there is the list of animations, one of which is "summonUndead".
Uhm.. where is the asset pack? I tried googling but found nothing, also there was no such thing at the steamapps -> LOG2 or at the same place custom dungeons are.
Re: Ask a simple question, get a simple answer
Posted: Thu May 21, 2015 10:46 am
by THOM
The cube wrote:
Uhm.. where is the asset pack? I tried googling but found nothing, also there was no such thing at the steamapps -> LOG2 or at the same place custom dungeons are.
Look on this side above under "modding". You will find this link:
http://www.grimrock.net/modding/grimrock-2-asset-pack/