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Re: Dungeon Editor Progress

Posted: Fri Aug 03, 2012 8:00 am
by isamu
petri wrote:I think I've finally nailed how custom assets work. Mods can now contain custom items, monsters, dungeon objects, wall sets, sounds, materials, textures, animations, meshes and models.
HOLY SHIT!!!!!!!!!!! Image Image Image Image


That sounds absolutely BANANAS!!!!!!! Image

Re: Dungeon Editor Progress

Posted: Fri Aug 03, 2012 3:35 pm
by Limba
Jirodyne wrote:The editor just sounds more and more epic! Can we have another sneak peak? Or a rough guess of when it will be done? maybe a few screenshots of what the Beta testers have made so far? :P
Darklord wrote:put a crown on a snail to make him a king snail
King Snail!
Image
Do you have mesh from that king snail?
We wan't it in some dungeon :)

Re: Dungeon Editor Progress

Posted: Fri Aug 03, 2012 8:45 pm
by Jirodyne
Limba wrote:Do you have mesh from that king snail?
We wan't it in some dungeon :)
Actually, it's just a random picture I found on Google. But if there was a king snail, it should look like that! xD

Re: Dungeon Editor Progress

Posted: Sat Aug 04, 2012 10:26 am
by Darklord
petri wrote:
Darklord wrote:Does this mean people would be allowed to modify/distribute the existing assets?
Let's get back to this subject later. I want to finish coding before we think about the modding & asset usage terms.
More than fair, I'm sure all the fans will appreciate you considering things. :)

Daniel.

Re: Dungeon Editor Progress

Posted: Sun Aug 05, 2012 5:01 pm
by Vosla
Great news! I really like the idea of adding new monsters!

All hail the Snail King!

Re: Dungeon Editor Progress

Posted: Mon Aug 06, 2012 1:31 pm
by Tomm
I'll totally model that snail king when the editor is out! :)

Re: Dungeon Editor Progress

Posted: Mon Aug 06, 2012 1:39 pm
by Darklord
Tomm wrote:I'll totally model that snail king when the editor is out! :)
Yay! Good news! :D

Daniel.

Re: Dungeon Editor Progress

Posted: Mon Aug 06, 2012 5:11 pm
by theruler
Here is a free nice model you could start from ;-)
http://www.the3dstudio.com/product_deta ... uct=276286
Snail King of the street!

Re: Dungeon Editor Progress

Posted: Mon Aug 06, 2012 7:32 pm
by Bees
theruler wrote:Here is a free nice model you could start from ;-)
http://www.the3dstudio.com/product_deta ... uct=276286
Snail King of the street!
That costs $15. There's actually another giant snail model that I prefer, which also happens to cost $15. As a bonus, it includes a free copy of the popular game "Legend of Grimrock." :P

Re: Dungeon Editor Progress

Posted: Tue Aug 07, 2012 11:03 am
by SodanKerjuu
petri wrote:I think I've finally nailed how custom assets work. Mods can now contain custom items, monsters, dungeon objects, wall sets, sounds, materials, textures, animations, meshes and models. Cinematics and some other smaller things are still missing though.

However I don't think we are going to release and maintain tools for generating meshes and animations in game readable format. The problem is that maintaining these for the gazillion of different content creation tools is a lot of work and would be pretty much a fulltime job for one man. What we could do, however, is to release the specs for the mesh and animation file formats, so that some creative people out there could step out and help the modding community.

How does this sound?
If I have time, I could do a MaxScript exporter and/or .fbx converter for the meshes.
I think your plan is the right one, give us file formats.