That would be awesome!petri wrote:I think I've finally nailed how custom assets work. Mods can now contain custom items, monsters, dungeon objects, wall sets, sounds, materials, textures, animations, meshes and models. Cinematics and some other smaller things are still missing though.
However I don't think we are going to release and maintain tools for generating meshes and animations in game readable format. The problem is that maintaining these for the gazillion of different content creation tools is a lot of work and would be pretty much a fulltime job for one man. What we could do, however, is to release the specs for the mesh and animation file formats, so that some creative people out there could step out and help the modding community.
How does this sound?
The thing we really need from AH is LoG supporting assets included withing the dungeon/modpack, since that can only be done on your side.
An asset importer/exporter (or perhaps only an importer) included with the editor would also really helpful, but it could be worked around.
As for generation of the assets to be imported, I think you can safely leave that to the end users. There's probably enough of us that are knowledgeable and have the available time to provide the required support tools for that. We rather see you working on the game itself.