I've uploaded revision 56. I decided to move The Colour of Magic to the Upper Tower level rather than the Experiment Chamber level so that it could be reached with a single set of stairs. Changes:
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- Tower of Babble:
- boss changes (mostly nerfs):
- reduced the animation speed of the earth guardian's attacks by 33%
- reduced the animation speed of the earth guardian's heal by 33% and moved
the heal event a frame earlier
- reduced the attack power of the earth guardian's attacks to 16 (was 30)
- reduced the attack power of the water guardian's attacks to 16 (previously
the water bolt was 30 and the cone blast was 20)
- reduced the earth guardian's health to 350 (was 500)
- reduced the water guardian's health to 500 (was 750)
- reduced the storm guardian's health to 1250 (was 1500)
- increased the storm guardian's protection to 5 (was 0)
- reduced the animation speed of the storm guardian's basic attacks by 33%
- reduced the animation speed of the storm guardian's lightning strike by
26%, and you now have 1.0s to dodge instead of 0.8s
- replaced the storm guardian's homing projectiles with a pair of checker
patterned lightning blasts
- changed all of storm guardian's attacks to have attack power 16 (was 20)
- storm guardian now falls back to checker attack if strike is on cooldown
- storm guardian checker attack cooldown lowered to 5 (was 6) since it's
less dangerous than the homing projectiles
- Bug fix: standing directly in front of the storm guardian no longer
makes it do almost nothing
- enabled the warning sounds on the red 'X's
- hint scrolls now spawn on the previous level of the tower
instead of the bottom
- hint scrolls are now visually distinct; should be impossible to miss
- added solution scrolls for the required puzzles (not the
optional ones though). They spawn two levels down from the puzzle.
- added an additional sack (for players who want to carry
around all the scrolls and messages)
- added many new "weird strings" and moved the weird strings
table to the Config table so it won't be serialized
- changed "The answer is missing" to "Show what is missing"
- The Colour of Magic:
- moved room to Upper Tower so that it and Enchanted Tower's first room don't
ruin each others' performance. Good thing I designed it from the start to be
easy to move. This did require adding new stairs, though.
- deleted the low-detail assets, at THOM's direction
- Bug fix: updated the ambient track that it resets to, since it's now
"tower_atmo" rather than "fortress"
- Bug fix: the help text no longer occupies the same space as the spell pack
icons
- Bug fix: the background music now stops immediately when you enter the shop,
instead of taking 1 to 3 extra frames
- Changed saturation to a non-linear curve so that colors become distinguishable
more quickly
- Upper Tower:
- set ambient track to "tower_atmo" for consistency with the other
tower levels (was "dungeon")
- Asylum Grounds:
- Bug fix: removed an empty connector from crowern_1
- Moved chest_18 above ground, removed the stone ring around it, and unlocked
it
- Asylum Dungeon:
- Removed the second target for Disoriented Light, it was annoying to reach
and didn't add anything. Instead, the main target gives you the full reward.
(The cannon balls are now in chest_18)
- Replaced the two scattered quarrels in the Disoriented Light area with a
wooden box containing seven quarrels
- Other:
- Commented out the entirety of speechQinea.lua, as it was preventing the
dungeon from exporting and is currently unused
- Bug fix: Combined the FOUR definitions of water_surface_calm into one, so
that all of the rooms using it work as intended. This one definition lives
in mod_assets/core/scripts/reduced_standard_assets/objects/water.lua, which
is now used.
@AndakRainor, the "holy icon" thing causes the game to freeze for me if I'm using the OpenGL renderer, right before drawing the second 'e' in the "I have been silent" line. So I suspect it'll crash for anyone using the Mac version of the game.
@THOM, according to the changelog you've changed the Asylum, the Forgotten Bog, aaneton's and Xanathar's rooms, and more, but you didn't indicate
how you changed any of these things...
The point of the changelog is to record what the changes are. What, exactly, did you change about these rooms?
It's really hard for other people to work on the mod if they have to spend hours figuring out how the last person changed it.
Skuggasveinn's room has a new (to me) bug: the green wizard at the beginning doesn't teleport away, so you can kill him twice...
The spell pack is still redefining the "sack" and "wooden_box" objects. It's also adding an extra ModelComponent and TimerComponent to every item, monster, and secret button in the entire mod. That seems likely to screw up someone's room, not to mention the effect on serialization performance.
Finally, some bad, but important news: at least one person has been secretly changing other people's rooms. Somewhere between revision 52 and revision 54, the bear skull helm in The Cube's room disappeared! It looks like the tomb walls in Eleven Warrior's room got changed into Grimrock 1 temple walls at some point. There's no note in the changelog about either of these things. Who knows what other rooms have been changed without anyone knowing... my rooms seemed to be intact but I don't know about others'.
To whoever is doing this, please please PLEASE note it in the changelog! If someone messed with
your room without telling anyone, and you didn't find out until the mod got released, you'd be pretty pissed, right? If you find something that needs to be changed, great, and if you want to change it yourself that can be fine too, but you NEED to put it in the changelog so that people know about it!
And to whoever takes the file next, remember to change "mod_assets/ext/miscellaneous/cozy_furniture/textures//WizDishes_spec.dds" to "mod_assets/ext/miscellaneous/cozy_furniture/textures/WizDishes_spec.dds" in mod_assets/ext/miscellaneous/cozy_furniture/scripts/cozy.lua. I forgot to do it.