I am playing this mod now and it's great! I was stumped for a while with the floating rock puzzle, but managed to figure it out.
A few things have me stumped:
1. The Sneaky Herders. I am unable to out maneuver the herders to keep from getting boxed in, so they trap me and kill me. I have Ascalon and Avae, both level 4.
2. I am not sure if I completed...
Troublez with the Ratz. The quest says to get them all and I did get the hidden pack, but there are a few individual rats still running around. I talk to the ogre armorer and he just says, "STOP CLICKING ME!" Have I completed the mission or is there any indicator that I have completed it?
3. I have also run across a few gates (ex. Outpost Lair Level 1, Rocky Cove north wall) were there doesn't seem to be any activator. Are these in order to block off uncompleted areas or am I missing something?
I also have a few things you might want to address if you're still working on the mod:
1. NPC automatic speeches, like Buyer's and the merchants. I'd put a cool down or deactivate them with a reactivate trigger so they aren't welcoming you as you leave the shop.
2. Many custom walls do not show on the map.
3. Some areas can be passed through but on the map appear impassible. Ex. In the Rocky Cove there''s a spot were you can head west along the south edge of the map to a little 1 x 2 area that seems to be isolated on the map. Also there's a bush in Outpost Lair Level 1 that can be passed.
Again, great job, and I hope to see the source files.