Page 63 of 74
Re: [WIP] Grimrock Model Tookit
Posted: Sun Jul 21, 2013 8:46 am
by JohnWordsworth
Release 0.5.1.0
Minor release update, mainly for Isaac!
Grimrock Model Toolkit 0.5.1.0 Download
Remember, you will need to uninstall the current version manually before instaling. Note that I'm keeping old versions up incase there is anything wrong with this one!
Changes;
- Updated Assimp to a version which includes FBX support. Note that this is highly experimental, but I expect it will allow animation import in some very specific cases. It will likely present errors with a whole bunch of FBX files, as I don't think the Assimp FBX support is overly inclusive yet.
- If you rename a node and only change the case, the UI now updates correctly.
- You can rename animation items in an animation (but you cannot add/remove items).
Re: [WIP] Grimrock Model Tookit
Posted: Tue Sep 24, 2013 8:52 pm
by Terroc
I have a problem with assimp32.dll (gets a dialog telling that it's missing). I thought that problem was solved (think it was page 36 in this thread).
Tried to copy it in all possible directories but it didn´t help. Tried with fbx-files only.
Do I have to do something more except just downloading and installing your latest version from your website?
Re: [WIP] Grimrock Model Tookit
Posted: Wed Oct 02, 2013 2:31 am
by JohnWordsworth
Hi Terroc, some users have had problems loading assimp32.dll from the latest download. Now I have a bit more time, I hope to get to the bottom of this. The previous versions, should work but will not allow FBX import. Unfortunately, Assimp FBX import is a bit flakey (there are loads of FBX versions and options, so it's hard to account for all of them). I will try to make this more stable in a new version soon.
Could you let me know what version of windows you are using, and can you import ObJ files using Assimp in the version you have installed?
Re: [WIP] Grimrock Model Tookit
Posted: Sat Oct 12, 2013 10:29 am
by Terroc
We all appreciate your work. Without you modding of Grimrock would not have been what it is today. I'll wait for your new version (I also have limited time for modding). Hopefully It will be possible in the future to export animated monsters from Blender to fbx and import them in GMT. I can't afford 3ds max and I'm not a student so I can't use that version. 30 days trial version is meaningless, so I will probably give up if I can't use some less costly tools than 3ds max.
Re: [WIP] Grimrock Model Tookit
Posted: Sat Oct 12, 2013 4:52 pm
by Isaac
Terroc wrote:We all appreciate your work. Without you modding of Grimrock would not have been what it is today. I'll wait for your new version (I also have limited time for modding). Hopefully It will be possible in the future to export animated monsters from Blender to fbx and import them in GMT. I can't afford 3ds max and I'm not a student so I can't use that version. 30 days trial version is meaningless, so I will probably give up if I can't use some less costly tools than 3ds max.
www.blender.org
https://www.youtube.com/watch?v=eRsGyueVLvQ
Re: [WIP] Grimrock Model Tookit
Posted: Mon Oct 14, 2013 8:15 am
by flatline
Blender is awesome. Check out tutorials on youtube.
Re: [WIP] Grimrock Model Tookit
Posted: Fri Oct 18, 2013 3:13 am
by JohnWordsworth
Hey guys, just checking in and saying hello. I've been working a bit on the GMT2 lately (written in Qt/C++) but haven't had as much time as I had hoped in the last month or so. I doubt I will get to it soon, but I hope to do a rebuild of the GMT in a couple of weeks to fix the FBX import using Assimp properly. Sorry I don't have an immediate fix!
Re: [WIP] Grimrock Model Tookit
Posted: Tue Jan 07, 2014 9:17 pm
by germanny
Have the error with assimp32.dll. HELP^^
OS is Win 7 prof x64, the real install path is
Code: Select all
d:\Program Files (x86)\John Wordsworth\Grimrock Model Toolkit\
Error message:
"the specified module was not found. Exception fron HRESULT.. was not loaded"
I may try to add this in the search path sys variable, could that help?
*edit*
Nope, system search path didn´t work..
Anyone? John?
Re: [WIP] Grimrock Model Tookit
Posted: Wed Jan 08, 2014 3:01 am
by Isaac
I thought the recent versions had assimp32 built in. What version are you using?
By default Windows searches the application path ~(unless they changed it in Win7?)
John has a variant assimp32.dll IRRC. I'll mention your post to him.
Re: [WIP] Grimrock Model Tookit
Posted: Wed Jan 08, 2014 3:05 am
by JohnWordsworth
Hi Germanny, there is some issue with the absolute latest version which means that the application isn't picking up the Assimp32.dll properly. I think it's actually a problem with the included assimp32.dll so you can download the previous version and extract that file, or just install the previous version (also available for download) and use that for now. I will try to have a look at it tomorrow and see if I can fix it and get the FBX compatible Assimp working with the GMT - even if it's flakey, it's better than nothing!