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Re: Dungeon Editor Progress

Posted: Sun Jul 29, 2012 5:01 am
by Bees
Vosla wrote:You surely don't want to Alpha- or Beta-test the editor and possibly spend hours in a tool which *might* have some serious, yet unknown bugs and *might* ruin hours, days or even weeks of your work ?
Hell yes I DO want to do that. Where's your sense of adventure?

Re: Dungeon Editor Progress

Posted: Sun Jul 29, 2012 5:11 am
by Jirodyne
Bees wrote:
Vosla wrote:You surely don't want to Alpha- or Beta-test the editor and possibly spend hours in a tool which *might* have some serious, yet unknown bugs and *might* ruin hours, days or even weeks of your work ?
Hell yes I DO want to do that. Where's your sense of adventure?
Indeed. Natural Selection 2 released their level maker piece by piece, while the game engine itself was still being built, even before the game was created, and no one complained and in fact pretty much everyone loved it. Especially since 10-15 of the best made maps created by the fans were used as the official maps when the game did finally came out.

also, with it being in Alpha/Beta, we don't have the right to complain about bugs and such. Point them out, yes, but no whining about it. I think it should be released early, cause it gives us something to do! It takes like then 5 hours to beat the game. And beat it again... and again...

and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again....

Get the picture? We need something new to do!

Re: Dungeon Editor Progress

Posted: Sun Jul 29, 2012 12:54 pm
by Gotcha!
Indeed! Bring on those bugs! I can take 'em!

Re: Dungeon Editor Progress

Posted: Sun Jul 29, 2012 11:43 pm
by HaunterV
Jirodyne wrote:
Bees wrote:
Vosla wrote:You surely don't want to Alpha- or Beta-test the editor and possibly spend hours in a tool which *might* have some serious, yet unknown bugs and *might* ruin hours, days or even weeks of your work ?
Hell yes I DO want to do that. Where's your sense of adventure?
Indeed. Natural Selection 2 released their level maker piece by piece, while the game engine itself was still being built, even before the game was created, and no one complained and in fact pretty much everyone loved it. Especially since 10-15 of the best made maps created by the fans were used as the official maps when the game did finally came out.

also, with it being in Alpha/Beta, we don't have the right to complain about bugs and such. Point them out, yes, but no whining about it. I think it should be released early, cause it gives us something to do! It takes like then 5 hours to beat the game. And beat it again... and again...

and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again....

Get the picture? We need something new to do!
5 hours? i still havent beaten it once :(

Re: Dungeon Editor Progress

Posted: Mon Jul 30, 2012 1:02 am
by Darklord
HaunterV wrote:
5 hours? i still havent beaten it once :(
5 hours would be extremely fast for a first play through and would likely require a walkthrough. My first was recorded as 20 hours but it doesn't include time spent reloading, so was probably closer to 30 hours.

Daniel.

Re: Dungeon Editor Progress

Posted: Mon Jul 30, 2012 1:35 am
by Jirodyne
Darklord wrote:
HaunterV wrote:
5 hours? i still havent beaten it once :(
5 hours would be extremely fast for a first play through and would likely require a walkthrough. My first was recorded as 20 hours but it doesn't include time spent reloading, so was probably closer to 30 hours.

Daniel.
Indeed. Would be long the first play through, cause your learning every puzzle, and trying to find where everything is. But I have already beaten the game way more than once, and have like 3 parties running now. My Team Death, I showed off before, with the skeleton ports. :P Then I have 4 rogues, and 2 fighters and 2 mages again, tho going down different skill paths this time.

Re: Dungeon Editor Progress

Posted: Mon Jul 30, 2012 9:24 am
by petri
And back to work! Working through the bug lists (about 20 items)...

Re: Dungeon Editor Progress

Posted: Mon Jul 30, 2012 9:44 am
by seebs
petri wrote:And back to work! Working through the bug lists (about 20 items)...
Welcome back!

Re: Dungeon Editor Progress

Posted: Mon Jul 30, 2012 1:45 pm
by Gotcha!
Only 20? *cheers*

Re: Dungeon Editor Progress

Posted: Mon Jul 30, 2012 1:48 pm
by Darklord
petri wrote:And back to work! Working through the bug lists (about 20 items)...
Good stuff! :)

Daniel.