Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: Dungeon Editor Progress

Post by pulpum »

hello Petri :)

I assume that you are already working on solutions for my questions, but I ask again, just to know if it should be possible to...

1/ make intro like the one you used (text, text + image, text + sound...)

2/ use other sounds / music

again, thank you for making this editor a reality, you are making a dream for a lot of people (can you live with it? ;) )
ad&d / ff / d&d
isamu
Posts: 55
Joined: Sun Apr 29, 2012 7:33 am

Re: Dungeon Editor Progress

Post by isamu »

Hi guys. I'm to this thread and was just wondering if petri or any of the devs have posted any screenshots of the WIP for the editor? If so, where can I see them? I looked in this thread but couldn't find any? :(
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Leto
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Re: Dungeon Editor Progress

Post by Leto »

isamu wrote:Hi guys. I'm to this thread and was just wondering if petri or any of the devs have posted any screenshots of the WIP for the editor? If so, where can I see them? I looked in this thread but couldn't find any? :(
There was a blog post with a preview:

http://www.grimrock.net/2012/06/27/dung ... neak-peek/
isamu
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Re: Dungeon Editor Progress

Post by isamu »

thanks and much appreciated Leto :)

Editor looks very impressive.
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Jirodyne
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Re: Dungeon Editor Progress

Post by Jirodyne »

isamu wrote:thanks and much appreciated Leto :)

Editor looks very impressive.
Indeed. And looks very fun and easy to use for beginners. With scripting and advance possibilities for those with advance skills to create even more awesome stuff we never thought possible before!
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pulpum
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Location: bordeaux, france

Re: Dungeon Editor Progress

Post by pulpum »

dungeon crawling season is coming! prepare yourselves!!! :P
ad&d / ff / d&d
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Darklord
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Re: Dungeon Editor Progress

Post by Darklord »

Mmm Bespoke Dungeons... :P

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Komag
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Re: Dungeon Editor Progress

Post by Komag »

The video from last month appears like the editor was complete at that time - what is missing? Is it that it can't yet reproduce all the things we encountered in the game (such as light/shadow triggers, no weapons room, etc)? Or something more basic missing?

I'm anxious to play some fan dungeons, even single level ones.

And I look forward to more devious vertical play (more multi-level pits, stairs, multi-floor puzzles with pressure plates under pits, etc)
Finished Dungeons - complete mods to play
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Vosla
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Re: Dungeon Editor Progress

Post by Vosla »

You surely don't want to Alpha- or Beta-test the editor and possibly spend hours in a tool which *might* have some serious, yet unknown bugs and *might* ruin hours, days or even weeks of your work ?

I have seen tools that were released before they went "gold" and the inevitable sh*tstorm that followed because few people have patience with a malfunctioning program. I even saw people going wholly apesh*t insane about a leaked tool which was stolen and not published and everybody grazed the developers for it.

So the best solution is to wait patiently for the editor to hit the net.
It *might* not be perfect in the end but surely has some bugs ironed out which otherwise would let your day go sour in a minute.
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raf68
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Re: Dungeon Editor Progress

Post by raf68 »

when the editor dungeon level will be available ???

I look forward to the dungeons that will create community ;)
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