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Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Thu May 26, 2016 12:46 pm
by Dragon_Warrior
Drakkan wrote:
Dragon_Warrior wrote:where did i missed mithril rapier blueprint - in libray i got tier 2 uprgade but it needs already upgraded rapier ;)
Watchtower Level 2 - inside the Armory room :)
OK so i need to find this and more mithril ;)

Edit
ok i missed biggest treasure room so far :D I totally forgot to go back for closed chest - that contained key to armoury ;)
edit 2
mithrill can be bought for 3 silver so no problem ;)

EDIT3
now im missing golem heart
edit3,5
i defeated boss in the hideut but there is still one closed gate (i see something like another gate and stairs behind it) - its secret, city scrout or something for latter?

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Thu May 26, 2016 6:02 pm
by Drakkan
Dragon_Warrior wrote:
Drakkan wrote:
Dragon_Warrior wrote:where did i missed mithril rapier blueprint - in libray i got tier 2 uprgade but it needs already upgraded rapier ;)
Watchtower Level 2 - inside the Armory room :)
OK so i need to find this and more mithril ;)

Edit
ok i missed biggest treasure room so far :D I totally forgot to go back for closed chest - that contained key to armoury ;)
edit 2
mithrill can be bought for 3 silver so no problem ;)

EDIT3
now im missing golem heart
edit3,5
i defeated boss in the hideut but there is still one closed gate (i see something like another gate and stairs behind it) - its secret, city scrout or something for latter?
In case you do not have posses the Hunter skill or you have killed all the stone golems before leveling this skill, you will not be able to fulfill this non-mandatory quest.
The closed gate is closed forever - technically it is just exit for the shopkeeper (member of the guild as well) as he was stealing some money from you (unnoticed ;)

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Thu May 26, 2016 10:19 pm
by Dragon_Warrior
In case you do not have posses the Hunter skill or you have killed all the stone golems before leveling this skill, you will not be able to fulfill this non-mandatory quest.
i killed them all with one character with hunter on 2 and one hunter on 1 :/
ane im still missing one fire shard for armor :/

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Thu May 26, 2016 10:33 pm
by Drakkan
Dragon_Warrior wrote:
In case you do not have posses the Hunter skill or you have killed all the stone golems before leveling this skill, you will not be able to fulfill this non-mandatory quest.
i killed them all with one character with hunter on 2 and one hunter on 1 :/
ane im still missing one fire shard for armor :/
its better to level only one person in this skill as it is not stacking and chances are minimal with one / two point. There are more opportunities to gain fire shards (any fire slimes, many elements, some chest etc.)
Also you should try discover the Treasure as soon as you can.

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Sun May 29, 2016 11:54 pm
by Squareunderpants
Hello! Thanks for the cool mod. Realy good! And I have some questions. What with all of the logs and sticks lying around the plane? Can I craft campfire or something [one similar that in The Blue Inn maybe]? If there any use of the Rabbit's foots and skulls?
SpoilerShow
I have dug one skull in that room with fire balls trap in Cemetary Crypt level 1. Also in Cemetary Crypt level 2 have strange teleport square that infront of the actual teleport square. Maybe bug?
Image Image
Coll boss fightings and chelenge puzzles. Several times I have stucked with number row puzzle and rainbow puzzle but that was realy neet.

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Mon May 30, 2016 7:33 am
by Drakkan
Squareunderpants wrote:Hello! Thanks for the cool mod. Realy good! And I have some questions. What with all of the logs and sticks lying around the plane? Can I craft campfire or something [one similar that in The Blue Inn maybe]? If there any use of the Rabbit's foots and skulls?
SpoilerShow
I have dug one skull in that room with fire balls trap in Cemetary Crypt level 1. Also in Cemetary Crypt level 2 have strange teleport square that infront of the actual teleport square. Maybe bug?
Image Image
Coll boss fightings and chelenge puzzles. Several times I have stucked with number row puzzle and rainbow puzzle but that was realy neet.
Hi.
you can use logs to burn it in the campfire, it has its own "fuel" limit. No other usage. Skulls have generally no use, since head hunter skill is missing. There was supposed to be trainer teaching traits, but not implemented. As for rabbits foot, every foot is increasing
SpoilerShow
critical chance by 2%
That teleport - if you think the invisible teleport, thats not a bug, but thanks for feedback.
God luck on your journey !

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Mon May 30, 2016 11:33 am
by Dragon_Warrior
in this skill as it is not stacking
Try to add this into description in next version ;)

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Wed Jun 01, 2016 5:23 pm
by Squareunderpants
Thanks, Drakkan! Can you help me with puzzle in the Sleeper Lair please?
SpoilerShow
There is altar with sign "Blue Green Altar" and buttons near it. I don't understant this puzzle. Only guess is that colours need to be mixed, but it wasn't worked.
And the ring that I was found don't wont to be identificate. There is actually message that I identificate it but it's not and ring is "dead". I mean it just don't wont identificate anymore. :( Stumble on this several times with different rings. The bug maybe?
Image

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Wed Jun 01, 2016 7:01 pm
by Drakkan
Squareunderpants wrote:Thanks, Drakkan! Can you help me with puzzle in the Sleeper Lair please?
SpoilerShow
There is altar with sign "Blue Green Altar" and buttons near it. I don't understant this puzzle. Only guess is that colours need to be mixed, but it wasn't worked.
And the ring that I was found don't wont to be identificate. There is actually message that I identificate it but it's not and ring is "dead". I mean it just don't wont identificate anymore. :( Stumble on this several times with different rings. The bug maybe?
Image
Hi man,
that sleepers lair is quite complicated - in general use
SpoilerShow
gems to transform them for coresponding color on the altair OR trigger all the plates for color for which you need open some door. For example if there is green aura somewhere around the door, you need set the plates all green etc.
As for the artifact identification this is a slight bug - just put the item on the ground and pick it again, it should resolve the issue.

Re: [MOD] - Eye of the Atlantis - version 3h

Posted: Thu Jun 02, 2016 11:01 am
by moonax
Hi,

Thanks for your mod. Really enjoying it.

A question about the final treasure.
SpoilerShow
I have all the directions from the obelisks and I have followed the path exactly, except when the destination is in sight, I am prevented from getting there by a small body of water. Is there something I am missing?
Thanks.