Page 7 of 75

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Wed May 13, 2015 8:54 pm
by JKos
Hey, come on, of course I don't mind, I'm just glad if someone is actually using it.

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Wed May 13, 2015 9:11 pm
by AdrTru
JohnWordsworth wrote:Great to have you on board jKos! I have already added your framework to the ORRR3 (I hope you don't mind!) and can't wait to see what room you come up with.
Its an important information.

I thing that will be usefull to have some list of integrated global mods/functions like fw, grimtk, ... .
Moders then may count with this modules. :)
And maybe list of used global variables for prevent to strange behavior of scripts.

( not me, becouse I have my room prepared by mods free )

My adding, I will place script entity ObjPosition with this script manage_positions(entity,x,y,z)
for changing position of objects by its facing.
( only for entity without minimalSaveState = true, )
SpoilerShow

Code: Select all

function manage_positions(entity,x,y,z)
	local ent = findEntity(entity)
	if ent then 
		local face = ent.facing
		local pos = ent:getWorldPosition()
		if face == 1 or face == 3 then x, z = z, x end
		if face == 2 or face == 3 then x, z = -x, -z end
		ent:setWorldPosition(pos.x+x,pos.y+y,pos.z+z,0)
		
		local surf = ent.surface
		if surf and surf:count()>0 then 
			for _,i in surf:contents() do
				local itemPos = i.go:getWorldPosition()
				i.go:setWorldPosition(itemPos.x+x,itemPos.y+y,itemPos.z+z,0)
			end
		end
	end
end

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Fri May 15, 2015 9:25 am
by Eleven Warrior
So how do we use this AdrTru example would be nice mate :) Imma no rocket scientist here so some some demo :)

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Fri May 15, 2015 2:19 pm
by Xanathar
Done here 8-)

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Fri May 15, 2015 4:58 pm
by JohnWordsworth
First green name on the list! I can also say, an excellent room Xanathar (as expected!).

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Fri May 15, 2015 5:28 pm
by Xanathar
Thanks! :D

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Fri May 15, 2015 7:08 pm
by AdrTru
I am ready for makingmy room.

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Fri May 15, 2015 10:08 pm
by JohnWordsworth
Note. I have updated some of the projected levels a bit on the front page. I now reckon that we're looking at 1-4 for Cemetery, 5-9 for Bog and "Town East", 8-11 for the Asylum, 11-13 for the Twisted Forest and 13-15 for the Dark Tower.

I have also fleshed out the Eastern part of town (screenshots not updated) with some buildings to make it feel like the eastern part of town instead of just a massive open space :p. No room locations have changed.

I will send you a PM very shortly AdrTru with download instructions!

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Fri May 15, 2015 10:16 pm
by JohnWordsworth
Sorry for the double post, but I have also updated the main post with a link to the guidelines document. These are bundled with the dungeon, but if you're working on your room now - please take these into consideration!

Download the ORRR3 Modder Guidelines

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Posted: Sat May 16, 2015 10:43 pm
by aaneton
I'll take one:

Aaneton - Room 12. - Asylum Dungeon (9x9x3) - All underground.

It will be simple, likely only 1 or 2 floors. I got it quite well mapped out in my head already, I'll be ready to create it into production file within a 1-2 months (newborn baby in house slows things down ;).
BTW- Is the floorplan available somewhere to us participating modders in advance like last time?