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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Wed May 13, 2015 8:54 pm
by JKos
Hey, come on, of course I don't mind, I'm just glad if someone is actually using it.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Wed May 13, 2015 9:11 pm
by AdrTru
JohnWordsworth wrote:Great to have you on board jKos! I have already added your framework to the ORRR3 (I hope you don't mind!) and can't wait to see what room you come up with.
Its an important information.
I thing that will be usefull to have some list of integrated global mods/functions like fw, grimtk, ... .
Moders then may count with this modules.
And maybe list of used global variables for prevent to strange behavior of scripts.
( not me, becouse I have my room prepared by mods free )
My adding, I will place script entity ObjPosition with this script manage_positions(entity,x,y,z)
for changing position of objects by its facing.
( only for entity without minimalSaveState = true, )
Code: Select all
function manage_positions(entity,x,y,z)
local ent = findEntity(entity)
if ent then
local face = ent.facing
local pos = ent:getWorldPosition()
if face == 1 or face == 3 then x, z = z, x end
if face == 2 or face == 3 then x, z = -x, -z end
ent:setWorldPosition(pos.x+x,pos.y+y,pos.z+z,0)
local surf = ent.surface
if surf and surf:count()>0 then
for _,i in surf:contents() do
local itemPos = i.go:getWorldPosition()
i.go:setWorldPosition(itemPos.x+x,itemPos.y+y,itemPos.z+z,0)
end
end
end
end
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri May 15, 2015 9:25 am
by Eleven Warrior
So how do we use this AdrTru example would be nice mate
Imma no rocket scientist here so some some demo
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri May 15, 2015 2:19 pm
by Xanathar
Done here
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri May 15, 2015 4:58 pm
by JohnWordsworth
First green name on the list! I can also say, an excellent room Xanathar (as expected!).
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri May 15, 2015 5:28 pm
by Xanathar
Thanks!
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri May 15, 2015 7:08 pm
by AdrTru
I am ready for makingmy room.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri May 15, 2015 10:08 pm
by JohnWordsworth
Note. I have updated some of the projected levels a bit on the front page. I now reckon that we're looking at 1-4 for Cemetery, 5-9 for Bog and "Town East", 8-11 for the Asylum, 11-13 for the Twisted Forest and 13-15 for the Dark Tower.
I have also fleshed out the Eastern part of town (screenshots not updated) with some buildings to make it feel like the eastern part of town instead of just a massive open space :p. No room locations have changed.
I will send you a PM very shortly AdrTru with download instructions!
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri May 15, 2015 10:16 pm
by JohnWordsworth
Sorry for the double post, but I have also updated the main post with a link to the guidelines document. These are bundled with the dungeon, but if you're working on your room now - please take these into consideration!
Download the ORRR3 Modder Guidelines
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Sat May 16, 2015 10:43 pm
by aaneton
I'll take one:
Aaneton - Room 12. - Asylum Dungeon (9x9x3) - All underground.
It will be simple, likely only 1 or 2 floors. I got it quite well mapped out in my head already, I'll be ready to create it into production file within a 1-2 months (newborn baby in house slows things down
.
BTW- Is the floorplan available somewhere to us participating modders in advance like last time?