Granamir wrote:And personally i think money is one of worst thing roman empire left to us (but ofcourse they was primitive and money was easiest way to solve their problems related to beeing a very big and heterogeneous empire...i'd like to think, even if maybe it's just a dream, that we'r more advanced than they was).
Money allows for anyone to make a trade for a common item that everyone else will generally accept for trade; it's a service, so it comes with a fee ~by way of a usage tax. It means that a person can trade their skill to various individuals, without having to accept bead-crafts, raw fish, fingernail decoration, and on demand tree removal as payment; they can just get the money item, and trade it to whomever for whatever it is they want, or to square up any debt they need to pay. My gosh, why would anyone consider that primitive?
**Aside: I have no qualms with a person trading [mod] skill for money; it's no different than selling digital illustrations they have made, or selling server-side website code; but unless there is a way to protect a person's work, the system fails them, and their work gets stolen [infinitely duplicated with no compensation; and that means the same thing to the person that did all the work].
All modders should be allowed to give away their mods for free if they want to, and not have them scooped up, repackaged, and sold, or attempted to be, by a 3rd party. We're just not there yet. About the only thing we have is the ability to forcefully declare that anyone has the right to use them for free.
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