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Re: Multiple magic schools spells pack

Posted: Mon Sep 19, 2016 10:12 am
by AndakRainor
Hi Akroma! So, did you have time to test the new spells ? What do you think of them ?

Re: Multiple magic schools spells pack

Posted: Mon Sep 19, 2016 11:18 am
by akroma222
Heheh I did - but I went straight to the code and have been reading (and by reading, I mean learning) that most the day :lol: ;)
Ill make a visit to the test dungeon tonight to be sure!

Re: Multiple magic schools spells pack

Posted: Mon Sep 19, 2016 7:27 pm
by AndakRainor
-- change log --

version 2.1

Correction of a bug with the Immortal spell.
One unused empty directory removed.

Re: Multiple magic schools spells pack

Posted: Wed Sep 21, 2016 2:21 pm
by AndakRainor
-- change log --

version 2.2

Correction of a bug with the light system. It was not compatible with game saving in the previous version.
New icon for the vengeance spell.

Re: Multiple magic schools spells pack

Posted: Wed Sep 21, 2016 4:13 pm
by kelly1111
I have been trying to get the download to work on this ge.tt site.. but somehow it doesnt open the download
What Am I doing wrong?

Re: Multiple magic schools spells pack

Posted: Wed Sep 21, 2016 4:24 pm
by AndakRainor
Oh sorry, I don't use ge.tt anymore and did not update the original post (done)! You should get the pack here: http://www.nexusmods.com/legendofgrimrock2/mods/60/?

Re: Multiple magic schools spells pack

Posted: Fri Sep 23, 2016 11:11 am
by akroma222
My ge.tt has been playing up too quit often :(

Re: Multiple magic schools spells pack

Posted: Sat Sep 24, 2016 4:56 pm
by billb52
Hi AndakRainor, I have tried installing the spells pack to my mod, and I am using fw.lua , I have set hook_framework = true and added script spells_functions
on map, when I try to run mod I get an error:
mod_assets/spells_pack/party.lua:37: attempt to index a global 'fw' (a nil value)
I think I have installed spells pack correctly, could you please advise
Thxs in advance
billb52

Re: Multiple magic schools spells pack

Posted: Sat Sep 24, 2016 6:37 pm
by AndakRainor
In theory, "fw" is the id of the script entity you have linked to the fw.lua file. If you have done this then the global "fw" should be defined. So I think two problems can explain what you get:

- The script has not the id "fw". I don't think it is possible, iirc the hook framework needs this id to be functional.

- The script entity is not spawned at the time the party is already spawned and all its component init functions have been called. This could come from the order you placed the two objects on your maps. Is the hook framework script on your first map? In orrr3, where I used the spell pack with this flag, the starting_location object for the party is at (13,29) and the object "fw" is at (1,30). Both are on the first map at elevation 0. Where did you place those objects?

Re: Multiple magic schools spells pack

Posted: Sun Sep 25, 2016 3:45 pm
by billb52
:lol: Hi AndakRainor, thanks for your reply, stupid me forgot to place the 'fw' script on the map! ALL OK now