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Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Sat Dec 20, 2014 4:41 pm
by Scotty
Well spotted! Arquebus was indeed missing, will be in the next update.

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Sun Dec 21, 2014 10:02 am
by eLPuSHeR
Thank you very much.

Best regards.

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Sun Dec 21, 2014 9:50 pm
by eLPuSHeR
I suppose this is the intended behaviour but...
SpoilerShow
The puzzle where you have to use potions, doesn't work with improved potions created by your skill 4+ alchemist.

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Mon Dec 22, 2014 10:53 pm
by eLPuSHeR
Another thing. Could anyone offer some insight for the colored pressure plates puzzles?. I don't understand one thing.

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Sun Dec 28, 2014 12:14 am
by JKos
I tried to play version 0.5.7 and pretty soon I got this error:
Image

It happened when I tried to pick up some item, I wasn't paying attention what item or where it was, but I think it was on some altar.

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Sun Dec 28, 2014 11:31 am
by Scotty
That error's due to a bug in Grimrock that is fixed in version 2.1.18

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Sun Dec 28, 2014 11:53 pm
by JKos
Ok, thanks I will update my game and try again (which bug was that?). Great job btw. Are you going to release the sources some day?

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Mon Dec 29, 2014 1:38 am
by Scotty
Courtesy of Minmay:
minmay wrote:GameObject:getPosition() returns only the x position in some circumstances in 2.1.17, if you update to 2.1.18 it should fix the issue.
Yeah sure, I'll dump the sources when I stop working on it. Also happy to share any specific sections if anyone is interested.

I will say though, my scripting isn't the most readable thing in the world. I'm no programmer and this is my first crack at lua, so I do not envy he who wants to make sense of some of the stuff I wrote when I first started.

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Mon Dec 29, 2014 5:52 pm
by eLPuSHeR
I have just tried 0.5.8 and cannot save any game. Any attempt to do a savegame either using F5 or the normal savegame route sends LoG2 crashing to desktop with this error message:

Image

Re: Grimrock Unlimited: A Procedurally Generated Adventure

Posted: Tue Dec 30, 2014 3:35 am
by Scotty
Welp, that's no good. That error message tells me absolutely nothing, as well.

I guess i'll try taking things out one by one and see what's causing it.