Grimrock Unlimited: A Procedurally Generated Adventure
Re: Grimrock Unlimited: A Procedurally Generated Adventure
Well spotted! Arquebus was indeed missing, will be in the next update.
Re: Grimrock Unlimited: A Procedurally Generated Adventure
Thank you very much.
Best regards.
Best regards.
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Re: Grimrock Unlimited: A Procedurally Generated Adventure
I suppose this is the intended behaviour but...
SpoilerShow
The puzzle where you have to use potions, doesn't work with improved potions created by your skill 4+ alchemist.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: Grimrock Unlimited: A Procedurally Generated Adventure
Another thing. Could anyone offer some insight for the colored pressure plates puzzles?. I don't understand one thing.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
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GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: Grimrock Unlimited: A Procedurally Generated Adventure
I tried to play version 0.5.7 and pretty soon I got this error:
![Image](http://i.imgur.com/Wavmiqw.png)
It happened when I tried to pick up some item, I wasn't paying attention what item or where it was, but I think it was on some altar.
![Image](http://i.imgur.com/Wavmiqw.png)
It happened when I tried to pick up some item, I wasn't paying attention what item or where it was, but I think it was on some altar.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: Grimrock Unlimited: A Procedurally Generated Adventure
That error's due to a bug in Grimrock that is fixed in version 2.1.18
Re: Grimrock Unlimited: A Procedurally Generated Adventure
Ok, thanks I will update my game and try again (which bug was that?). Great job btw. Are you going to release the sources some day?
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: Grimrock Unlimited: A Procedurally Generated Adventure
Courtesy of Minmay:
I will say though, my scripting isn't the most readable thing in the world. I'm no programmer and this is my first crack at lua, so I do not envy he who wants to make sense of some of the stuff I wrote when I first started.
Yeah sure, I'll dump the sources when I stop working on it. Also happy to share any specific sections if anyone is interested.minmay wrote:GameObject:getPosition() returns only the x position in some circumstances in 2.1.17, if you update to 2.1.18 it should fix the issue.
I will say though, my scripting isn't the most readable thing in the world. I'm no programmer and this is my first crack at lua, so I do not envy he who wants to make sense of some of the stuff I wrote when I first started.
Re: Grimrock Unlimited: A Procedurally Generated Adventure
I have just tried 0.5.8 and cannot save any game. Any attempt to do a savegame either using F5 or the normal savegame route sends LoG2 crashing to desktop with this error message:
![Image](http://i.imgur.com/84fQvq3.png)
![Image](http://i.imgur.com/84fQvq3.png)
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: Grimrock Unlimited: A Procedurally Generated Adventure
Welp, that's no good. That error message tells me absolutely nothing, as well.
I guess i'll try taking things out one by one and see what's causing it.
I guess i'll try taking things out one by one and see what's causing it.