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Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 5:34 am
by GoldenShadowGS
You will need another pressure plate that your player has to traverse to get out of the trap that is set to reset the door to their initial states.

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 5:42 am
by Jackard
Ah, I switched out the lever for a button and that worked as well. It seems you cannot toggle levers?

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 8:02 am
by cameronC
Two part question, hopefully simple enough.

1. When an item is altered (For example, performing an action calls setDescription() on an item) is that new description carried over after a game is saved/loaded? In the editor it, obviously, doesn't stick so I was wondering if there was anything special needed to make sure that anything like that is saved. [They do, which I thought was the case]

2. When I exported my dungeon and loaded it to test if that new description would stick after reloading I get an error that crashes the game when I try to save my game. The grimrock.log file is right here. Are there any more steps than Export -> Load under Custom Dungeons? [Still no clue why my dungeon does this]

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 2:13 pm
by swampie
I am trying to make an obstacle witch can be destroyed by a special item, let's say a sledghammer.
My first thought was to add a onDamage hook to the obstacle component, but that didn't work.
So I added a health component and voila, it was destructable, but still no onDamage check.
My question is: where do you put the onDamage hook? :?:

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 2:28 pm
by Blichew
Just a quick question: is there a model (custom?) that looks and works like an alcove but can be moved freely with setWorldPosition ? Default alcove replaces a wall and it moves along the whole wall behind it. :(

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 3:11 pm
by GoldenShadowGS
Blichew wrote:Just a quick question: is there a model (custom?) that looks and works like an alcove but can be moved freely with setWorldPosition ? Default alcove replaces a wall and it moves along the whole wall behind it. :(
It has to replace the wall because the original wall would be clipping the alcove and look bad. You will need new 3d art to move it around.

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 4:53 pm
by NutJob
Has anyone successfully Exported a game with External Scripts? If so, what technique did you use?

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 8:09 pm
by Jackard
Why can I not use two ceilings on the same tile at different elevations? This includes both terrain and object ceilings - only one will show up ingame.

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 8:11 pm
by NutJob
Jackard wrote:Why can I not use two ceilings on the same tile at different elevations? This includes both terrain and object ceilings - only one will show up ingame.
Because you can't see through the first?

Re: Ask a simple question, get a simple answer

Posted: Sun Nov 02, 2014 8:16 pm
by Drakkan
please easy script help - i do not want to player remove torch from some torch holder with printing some message. thanks