Page 7 of 36

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 6:09 pm
by raf68
I am expecting that sales were good,
Pétri matter in the future you will continue to make games in the same style dungeon ???

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 8:30 pm
by Dirge Inferno
Nice so far, what about the error with forced anti aliasing on ATI?

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 8:31 pm
by resonansER
Is it possible to add such spells as: food ration, heal, cure light wounds, cure heavy wounds, heal disease, cure poison? Or something like that?

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 9:07 pm
by NewYears1978
FloorBelow wrote:"pressing ESC closes character sheet"

The amount of times I have accidentally paused while trying to do this...
Agreed, glad for that change!
Stalkingwolf wrote:something that should be checked by the dev teams is how chest/bags works in the game.
1.) if i have stackable item in a bag or chest and drop the same item on my char, it does not stack in that bag or chest. I have to open the bag/chest by my self.
2.) you can either open a chest/bag or the alchemist set. so stack the plants in a chest sucks ;-) (especially during a fight )

Also, you can't pull items from bags for crafting. So for instance, I keep my alchemy stuff in a bag, I open the mortar, but my bags close and if I open my bags, the mortar closes. Multiple bags being open would be nice too. Just a small thing..not gamebreaking :)

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 9:15 pm
by petri
Dirge Inferno wrote:Nice so far, what about the error with forced anti aliasing on ATI?
There's not much I can do. It does not make sense to force on multisample antialiasing for a deferred renderer. The techniques are incompatible and hence you get a black screen.

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 9:34 pm
by dungeoncrawler124
This is more of a balance question. Would anyone have a problem adding a feature that if the party sleeps, they become more hungry. Seems like you can sleep indefinitely to gain health back. Another thing also when you sleep, my torch is still lit. Does it burn down? Is there a percent indicator like there is the burnt out label?

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 10:02 pm
by tomvilfroy
Will there be some sort of indication when the patch is released and if so, where?

Thanks!

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 10:34 pm
by mondo84
I think an interesting feature would be the ability to add text notes to the in game map. You click a spot on the grid, you type in a note, then later when you look at the map you'll see a symbol in each place you typed a note. It would be helpful to remember items you dropped, switches whose function you haven't figured out yet, etc.

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 10:36 pm
by sprawler
Dont forget to include option "fear of spiders" when active all spiders are green slimes :) , you can check it during a game it reloades level :) , you dont have to make a new game.

Re: 1.1.4 Patch Progress

Posted: Fri Apr 13, 2012 11:00 pm
by petri
mondo84 wrote:I think an interesting feature would be the ability to add text notes to the in game map. You click a spot on the grid, you type in a note, then later when you look at the map you'll see a symbol in each place you typed a note. It would be helpful to remember items you dropped, switches whose function you haven't figured out yet, etc.
Have you tried clicking on the map? ;)