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Re: [MOD] The Curse of Kaefin

Posted: Mon Nov 11, 2013 7:35 am
by Hustin
Somewhat OT (okay, totally OT)...I've started a new mod. I don't really know where I want to take it or even what I'll call it, but at the moment I'm looking at what I can do with the spookiness factor.

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It's *totally* beyond my capabilities, but it would be awesome if I could have the lid slide off when you walked in and have a skeleton climb out!

Re: [MOD] The Curse of Kaefin

Posted: Mon Nov 11, 2013 4:50 pm
by Jarik
I think it's can be done if coffin and skeleton would be a single stationary monster. Good luck.

Re: [MOD] The Curse of Kaefin

Posted: Mon Nov 11, 2013 6:49 pm
by podbelski
hi,

I feel dumb as it seems nobody has been stuck as early as I am yet... :oops:

Level 1, and small part of level 2:
SpoilerShow
used red gems on fountains "blood thicker than water", cleared the next area with a healing crystal, fallen down both pits, proceeded to the golden gates and can't find what else can I do...
found 6 secrets at level 1, and one secret at level 2 (the one with stairs up and down, but blocked by doors)

upd screenshots:

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Re: [MOD] The Curse of Kaefin

Posted: Mon Nov 11, 2013 9:07 pm
by Hustin
Go back to the ornate door on level 2.
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Remember what the party members said about those rocks being barricades because the ceilings weren't caved in? Maybe you can destroy them...

There are several places in the mod where rocks and an intact ceiling mean something...

Re: [MOD] The Curse of Kaefin

Posted: Tue Nov 12, 2013 12:25 pm
by podbelski
level 1, gems room
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I placed the gems so the heads do not shoot, but nothing happens. I have a pink gem left - just no place where can I put it. I have a note "one gem is used in two places", no idea what is it about as each gem fits only one place w/o activation of a trap

Re: [MOD] The Curse of Kaefin

Posted: Tue Nov 12, 2013 6:41 pm
by Hustin
podbelski wrote:level 1, gems room
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I placed the gems so the heads do not shoot, but nothing happens. I have a pink gem left - just no place where can I put it. I have a note "one gem is used in two places", no idea what is it about as each gem fits only one place w/o activation of a trap
SpoilerShow
The pink gem goes in the mouth of the center head. It also gets used again soon afterward in a head that is nearby (that you haven't found yet).

Re: [MOD] The Curse of Kaefin

Posted: Tue Nov 12, 2013 9:00 pm
by podbelski
@Hustin

hmm, how could I guess that ))
can I leave all the gems, or they will be used later?

Re: [MOD] The Curse of Kaefin

Posted: Tue Nov 12, 2013 11:00 pm
by Hustin
You can leave them.

Re: [MOD] The Curse of Kaefin

Posted: Sat Nov 30, 2013 3:53 pm
by hansbleeb
hi.. i am stuck on level seven, bu the statue from a woman with a drinking bowl ans a flask of water.. the plague reads.. fear no darkness!!
must i give her some item to get the key??

Re: [MOD] The Curse of Kaefin

Posted: Sat Nov 30, 2013 4:38 pm
by podbelski
hansbleeb wrote:hi.. i am stuck on level seven, bu the statue from a woman with a drinking bowl ans a flask of water.. the plague reads.. fear no darkness!!
must i give her some item to get the key??
SpoilerShow
just make sure there is no light