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Re: [MOD]Toorum's Dungeon
Posted: Sun Oct 06, 2013 12:05 am
by bongobeat
leewroy wrote:Stuck
can't find the third ornate key to carry on on the 6th level. Also, I have a brass key that seems to be useless so far.
hi,
the brass key is used to open the way between the mine and toorum's teleports room (which is normaly closed until you come in the mine).
It's just near the begining of the level, near the stairs of the 4th level.
Well I don't know where you have find the 2 other ornate key, so I can't tell you where the last is, keep searching, there is 3 key, no bug
Can you tell me where you find the 2 other keys? I will send you a pm where to find the last key then.
Re: [MOD]Toorum's Dungeon
Posted: Sun Oct 06, 2013 4:45 pm
by leewroy
Kinda hard to remember. I guess that one of them was in anotrher level, btw.
Well, I´m thinking about restart the module. when the new version will be availabe?
Re: [MOD]Toorum's Dungeon
Posted: Sun Oct 06, 2013 5:21 pm
by bongobeat
I'm working on it, maybe tomorrow
Re: [MOD - IN TEST]Toorum's Dungeon
Posted: Mon Oct 07, 2013 7:18 pm
by bongobeat
Thanks to Banaora, I have found another bug while correcting one that he tells me! lol
ok the second release is uploading.
Re: [MOD - IN TEST]Toorum's Dungeon
Posted: Mon Oct 14, 2013 11:30 pm
by bongobeat
Hohoooo,
what's up with the test?!
Did you find anything strange?
Re: [MOD - IN TEST]Toorum's Dungeon
Posted: Tue Oct 15, 2013 12:37 pm
by leewroy
Hey dude.
I sent you a PM
Re: [MOD - IN TEST]Toorum's Dungeon
Posted: Wed Oct 16, 2013 11:40 am
by bongobeat
leewroy wrote:Hey dude.
I sent you a PM
I have not received it
Re: [MOD - IN TEST]Toorum's Dungeon
Posted: Wed Oct 16, 2013 1:46 pm
by leewroy
Oh, my...well, I´m noticing some problems with the forums. Actually I sent you 2 PM and none of them arrived. The last post I did on this thread, I had to post three times to appear. Anyway, here's the problems:
In this second playthrough, I found some secrets I was lefting behind, like the false firestaff. But I missed the iron door on the third (?) floor, that says "5 triggers". I remember that the katana was inside this room. I also missed an armor I found in the previous save, it was in the mines, I believe. The name it's ancient armor, I guess.
There's a room in the mines with some blue lizard encaged, and there is a puzzle around it. I think I solved it, and even a message appeared saying "sequence complete" but the cages remained locked.
And I´m stuck at the same thing I was before. I found only two ornate keys. Got the one that was above the table and the other in the level 7, accessed with the copper coin, but the other is still mising. I tried to figure by your tips, you said it was on a big room in the second level of the mine, to the northwest, but I can't even find that big room on my map. I need more specific clue.
Thanks dude
Re: [MOD - IN TEST]Toorum's Dungeon
Posted: Wed Oct 16, 2013 7:06 pm
by bongobeat
leewroy wrote:Oh, my...well, I´m noticing some problems with the forums. Actually I sent you 2 PM and none of them arrived. The last post I did on this thread, I had to post three times to appear. Anyway, here's the problems:
In this second playthrough, I found some secrets I was lefting behind, like the false firestaff. But I missed the iron door on the third (?) floor, that says "5 triggers". I remember that the katana was inside this room. I also missed an armor I found in the previous save, it was in the mines, I believe. The name it's ancient armor, I guess.
There's a room in the mines with some blue lizard encaged, and there is a puzzle around it. I think I solved it, and even a message appeared saying "sequence complete" but the cages remained locked.
And I´m stuck at the same thing I was before. I found only two ornate keys. Got the one that was above the table and the other in the level 7, accessed with the copper coin, but the other is still mising. I tried to figure by your tips, you said it was on a big room in the second level of the mine, to the northwest, but I can't even find that big room on my map. I need more specific clue.
Thanks dude
Five triggers means that you have to find five things to open the door, actually it is 5 secrets buttons, nearby.
A room in the mines with blue lizard? I did not remember that I put blue lizard in the mine, you sure of that?
Have to check in the editor about the puzzles! Can you be more specific about which puzzles, is that on mine level 1 or 2?
the ancient armor, I think it is the sunwarrior cuirass? It is opened by 2 gold keys, that you have to found on the level 1 of the mine.
Ok for the key, let's go to a private message
Re: [MOD - IN TEST]Toorum's Dungeon
Posted: Wed Oct 16, 2013 7:24 pm
by leewroy
Yeah, I could open this door the first time I played, but looks like I missing one of the triggers this time. If you could point me the location...
You see, I´m at my job now and I can't access the game.
The puzzle I mentioned is a big room, almost sure that it's on the first floor of the mines.It's rounded by some demon heads that shots bolts. When you fire the button, you have to hide in a nearby room, this way the bolt reaches the hole on the other side, the next head shots and so on. Wehn all fire you got a message saying sequence complete. In the middle of this room, thjere are at least 2 blue lizards encaged.
So, the armor is inside the room blocked by the iron door, I thought it was a secret. My bad. I already used one key, still looking for the second and then the door will open.
Now let me check my PM