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Re: Master Arrak's Treasure (MOD)

Posted: Wed May 08, 2013 1:49 pm
by Gunnar
Hey.

Thanks for following up on this matter.
Conchron wrote:
Gunnar wrote: It has to be a glitch.
Hi, I think you're right. One of the alcoves add to the counter when you put something in it, but does not subtract when something is removed. That would mean that you add every time you put something in it and keep on adding if you remove and put back stuff. It's the alcove to the left of the healing stone. Could that be the glitch?
Yes, this is probably the glitch, since I added and removed items multiple times from the alcoves near the healing stone.

Meanwhile I continued to play and have to say that the mod (besides the very annoying glitch) is outstanding, I especially like the (in comparison to the base game) relatively complex puzzles. Reminds me of the good old times with "Chaos strikes back" and games of the Wizardry series.

Best,

Gunnar

Re: Master Arrak's Treasure (MOD)

Posted: Wed May 08, 2013 4:24 pm
by Conchron
Gunnar wrote:
Yes, this is probably the glitch, since I added and removed items multiple times from the alcoves near the healing stone.
I've fixed it and put up version 1.3 at Nexus. I'm so happy we've finally found the glitch and I hope it's the last one now. I'm getting grey hairs over this.
Gunnar wrote: Meanwhile I continued to play and have to say that the mod (besides the very annoying glitch) is outstanding, I especially like the (in comparison to the base game) relatively complex puzzles. Reminds me of the good old times with "Chaos strikes back" and games of the Wizardry series.
Nice to hear. :) I've been a great Dungeon Master fan since way back in the late 80's when my husband and I first played it on the old amiga. I've never played Wizardry though.

Re: Master Arrak's Treasure (MOD)

Posted: Wed May 08, 2013 4:28 pm
by Conchron
leewroy wrote:
At first view, I had a lot or problems to solve stuff in this module, but then I started to play it for real, and I have to say it's on the top 5 modules for sure :)
Thank you :)
I've been so worried that people would find it too difficult and give up on it.

Re: Master Arrak's Treasure (MOD)

Posted: Wed May 08, 2013 8:26 pm
by Gunnar
Conchron wrote: I've fixed it and put up version 1.3 at Nexus. I'm so happy we've finally found the glitch and I hope it's the last one now. I'm getting grey hairs over this.
Super. Do the savegames still work with v1.3? If so, I can check if the glitch is solved. And get the items I missed. ;)

Re: Master Arrak's Treasure (MOD)

Posted: Wed May 08, 2013 10:30 pm
by Jaberwoke
Gunnar wrote:
Conchron wrote: I've fixed it and put up version 1.3 at Nexus. I'm so happy we've finally found the glitch and I hope it's the last one now. I'm getting grey hairs over this.
Super. Do the savegames still work with v1.3? If so, I can check if the glitch is solved. And get the items I missed. ;)
I'm not sure but I think that if you've gone past a point that has been updated then you can't use a save game and go back to that point when you use the updated mod.

Re: Master Arrak's Treasure (MOD)

Posted: Thu May 09, 2013 11:19 am
by Conchron
Jaberwoke wrote: I'm not sure but I think that if you've gone past a point that has been updated then you can't use a save game and go back to that point when you use the updated mod.
I've experienced crashes when I've tried to use updates where I've passed the passed the update point. Since one of my updates is on level 1 I think it's fair to say that it won't work.

Re: Master Arrak's Treasure (MOD)

Posted: Thu May 09, 2013 1:15 pm
by 3mortis
On lvl 7, i put dragon gem in 8 dragons mouth

aaaand nothing :p

there is someting more to do to open room with electric trolls ?

Re: Master Arrak's Treasure (MOD)

Posted: Thu May 09, 2013 1:34 pm
by Conchron
3mortis wrote:On lvl 7, i put dragon gem in 8 dragons mouth

aaaand nothing :p

there is someting more to do to open room with electric trolls ?
Ooops I posted the wrong reply at first. I'm editing to fix it.
SpoilerShow
The gems open the pit that leads you to the last level. The glass doors are opened when you have trapped a goromorg in all of the traps.

Re: Master Arrak's Treasure (MOD)

Posted: Fri May 10, 2013 10:59 am
by Gunnar
Hey there.

Any hints on the "Altar of Isin - God of the Frozen Underworld"? I do not have an item to trigger that altar.

However, I also cannot leave the area, but I fed the pits behinds bars with one item each.

Thanks in advance.

Gunnar

Re: Master Arrak's Treasure (MOD)

Posted: Fri May 10, 2013 11:13 am
by Conchron
Gunnar wrote: Any hints on the "Altar of Isin - God of the Frozen Underworld"?
SpoilerShow
You need an ice lizzard steak. There are two ice lizzards if you drop down the pits, at least one of them will leave a steak.