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Re: Post your party here!

Posted: Thu Apr 12, 2012 11:11 pm
by Arkhan
I was a bit disappointed in my mage at first since i spread the magic points out evenly.

So, I couldn't cast fireburst for awhile.

Once I was able to though, oh man do I like the mage.

Re: Post your party here!

Posted: Thu Apr 12, 2012 11:29 pm
by Mychaelh
Playing @ IronMan-mode
(Hard/Old School (+ Disabled Damage Text/ Hidden Item Properties) and no map-drawing by hand).

Party Generation at Start:

Minotaur Fighter (6 pt in Vitality, 4 in Strengh - ...Headhunter, Skilled - 4 pts in Athletics to Max out Vitality as early as possible to get max HP)
Human Fighter (dito - ... Healthy, Skilled ...5 pts in Athletics, 2 in Armour)
Human Thief (6 pts in Dex, 4 in Vitality -... Agile, Skilled - all pts in Assassination to get backstabbing and reach attacks as far as possible)
Human Mage (6 in Willpower (max Energy), 4 in Vitality - ...Aura, Skilled - 2 pts in Fire Magic for start casting, 5 in Staff Defence)

Re: Post your party here!

Posted: Thu Apr 12, 2012 11:37 pm
by Jack Dandy
Biggie & Smalls- Biggie and Smalls are a pair of good friends who drifted to Thraelm one day. They got into a pretty serious barfight there and smashed a nobleman up pretty fierce, so off to jail they sent them. Their nicknames come from the fact that despite being human, Biggie is bigger then Smalls. He's pretty damned massive, actually.
As a Minotaur, Smalls has a complex about her relatively short height, but she keeps her wits at all times.
Biggie likes to hit stuff with his axe, while Smalls lets her fists (hoofs?) do the talking.

Jack Farsight- A professional human assassin who's an ace with bows. One of his clients set him up and the authorities locked him away. Now, he's trying to earn his freedom back and extract some good ol' vengeance.

Gwyn Cloudmare- She's a witch who excels at air magic and is also a pretty good pyromancer. She's good hearted, but some cruel folk put the blame on her during a local witch hunt in one of the villages of Bacodar Forest. And so, she ended up in prison. Her magical powers kept her safe there, and built her a powerful reputation in a short amount of time.

Re: Post your party here!

Posted: Fri Apr 13, 2012 12:17 am
by egoprovince
I opted for a magic heavy Fighter/Rogue/Mage/Mage combo.

Human Rogue - Master of Evasion, I figure what can't hit her can't hurt her.

Minotaur Fighter - Empowered by the raging angst of severed heads he puts the Aaaaa! behind Axes.

Insect Mage - "Murto" doesn't speak the trade tongue or any other tongue that we can identify but he does what he does well: Throw rocks and conjure deadly clouds of poisonous vapors. We're not certain it's magic, we are certain it's effective.

Human Mage - An arcanist by trade, a dabbler in fiery assault and spellcraft. He does what Murto doesn't. And he holds the keys.

On a revisit or a reroll I might drop the second mage for either a fighter packing a spear, or another rogue.

Re: Post your party here!

Posted: Fri Apr 13, 2012 12:19 am
by w00tasaurus
Update after playing today with my new unarmed/throwing/dodging monk, he is quite fun and powerful.

Re: Post your party here!

Posted: Fri Apr 13, 2012 3:28 am
by Arkhan
w00tasaurus wrote:Update after playing today with my new unarmed/throwing/dodging monk, he is quite fun and powerful.

I decided to blast up unarmed on my chick-fighter.

Reminds me of Final Fantasy 1, where you end up being a powerhouse once you get Black Belt leveled up.

:)

Re: Post your party here!

Posted: Fri Apr 13, 2012 8:07 am
by Pumpelche
I chose:

Mino Warrior
Attributes: Strength maxxed, Vitality
Skills: Swords, Armor
Traits: Headhunter, Aggression

Lizard Rogue
Attributes: Dexterity maxxed, Vitality
Skills: Unarmed, Dodge
Traits: Fist Fighter, Aggression

Insectoid Mage
Attributes: Willpower maxxed, Vitality
Skills: Fire, Air
Traits: Skilled, Strong Mind

Insectoid Mage
Attributes: Willpower maxxed, Vitality
Skills: Ice, Air
Traits: Skilled, Strong Mind


Focussed on getting the Mino effective armor and the armor-less and weapon-less Lizard high Evasion. The Mages act from the back, using reach weapons.

Works fine so far. I guess at the end of the day it's important to have as many immunities as possible. It was the poison so far that stroke me the strongest.

Re: Post your party here!

Posted: Fri Apr 13, 2012 11:29 pm
by xoseph
I'm experimenting with a high dex/ high vitality Insectoid fighter, skilled in armor and maces. Also a knife wielding minotaur rogue.

How does dex affect thrown/missile weapons? Do these kinds of weapons ever miss?

Re: Post your party here!

Posted: Fri Apr 13, 2012 11:31 pm
by Halk
xoseph wrote:I'm experimenting with a high dex/ high vitality Insectoid fighter, skilled in armor and maces. Also a knife wielding minotaur rogue.

How does dex affect thrown/missile weapons? Do these kinds of weapons ever miss?
Why not lizard rather than insect?

Dex doesn't affect thrown weapons.

Re: Post your party here!

Posted: Sat Apr 14, 2012 1:39 am
by gasgas
I am currently trying 4 Minos, 2 rogues 2 mages, pretty hilarious, I'll see if I succeed on normal and then I'll try hard.