Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOURCE
Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
could you possibly have been resting/sleeping when you saved? If so it might be the enchant shock arrow scroll again. Try the updated version 1.1 with that save. Otherwise you may just need to go back to an earlier save, but since you know everything between it should be pretty quick to catch change up.
Finished Dungeons - complete mods to play
- Dr.Disaster
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
I need to correct myself. It's not really overpowered because all you have are larger Health/Energy pools.Dr.Disaster wrote:Interesting idea! *back-checks Taarnab* hmm .. i dunno but a lvl 1 minotaur mage starting out with about 290 health and 1130 energy might be a bit overpowered. Prolly you ment pre-enlighted TaarnabMerethif wrote:I may also try "Taarnab mode" at some point that might be fun.
In fact Taarnab is handicapped. A regular lvl 1 minotaur mage with the Skilled trait would have 4 skill points after creation. Taarnab only has 1 so she's not really "skilled" Also regenerating such a huge energy pool with resting is a very very bad idea. It takes over 3 minutes(!) from empty to full, not to mention her food bar drops for about 70 percent from full into yellow. No matter how far the next crystal is heading there is definately faster!
- Dr.Disaster
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
Oh you haven't seen how much one gal can grabKomag wrote:Wow, nice job there!
My own loot run ended with 9099, and I was doing a lot of stuffing and weight balancing/judging, so I'm pretty impressed!
SpoilerShow
All available containers are in use (the mortar is inside the satchel) and all slots hold an item valued 10g or more.
Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
Now that is insane! Too bad you can't budge though
Finished Dungeons - complete mods to play
- Dr.Disaster
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
Yeah mobility is a bit limited at 700+kgKomag wrote:Now that is insane! Too bad you can't budge though
Well thx to a bit of re-dressing and some spare books she manages that too but it costs her dearly.
SpoilerShow
The mortar is still inside the satchel
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
I am encountering the same error.. But I dropped the item, even consumed it but the bug keeps reappearing!Komag wrote:That bug will be shortly fixed when I do the first update of the mod. It's from a certain item which I missed including in the loot table, the, so for now you can just put it down then sleep and wake, then pick it back up. Or you can just consume itSpoilerShowscroll of enchant shock arrow
Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
Hmm, I guess it's possible there is another item I missed but I thought I was very thorough - can you send me a copy of your save-game file? Also, can you describe in detail the exact sequence that leads to a crash for you?FreakFire74 wrote:I am encountering the same error.. But I dropped the item, even consumed it but the bug keeps reappearing!
Finished Dungeons - complete mods to play
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
Hi Komag!
Thanks again for your fast reply!
Here is my errorfile:
#r:50: attempt to perform arithmetic on a nil value
stack traceback:
#r:50: in function 'chCount'
#r:20: in function 'ch'
mod_assets/scripts/objects.lua:150: in function 'onWakeUp'
[string "Party.lua"]: in function 'wakeUp'
[string "GameMode.lua"]: in function 'keyPressed'
...
I think it's item related.. But the other error message mentioned had a 21 where I have a 20.. Hope that helps!
Thanks again for your fast reply!
Here is my errorfile:
#r:50: attempt to perform arithmetic on a nil value
stack traceback:
#r:50: in function 'chCount'
#r:20: in function 'ch'
mod_assets/scripts/objects.lua:150: in function 'onWakeUp'
[string "Party.lua"]: in function 'wakeUp'
[string "GameMode.lua"]: in function 'keyPressed'
...
I think it's item related.. But the other error message mentioned had a 21 where I have a 20.. Hope that helps!
- Dr.Disaster
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
As far as i understood the source function "chCount" calculates the combined loot value of the party. A nil value hints to an item completely missing the "Value" line added by MQ. This was the case with the spell scroll in the original release as Komag mentioned.FreakFire74 wrote:#r:50: attempt to perform arithmetic on a nil value
stack traceback:
#r:50: in function 'chCount'
#r:20: in function 'ch'
mod_assets/scripts/objects.lua:150: in function 'onWakeUp'
[string "Party.lua"]: in function 'wakeUp'
[string "GameMode.lua"]: in function 'keyPressed'
[string "Grimrock.lua"]: in function 'pollEvents'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
A similar item should be identified pretty quick, just check thru all items in your inventory.
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
Thanks! I will do so!