Re: [Map for CFD2012 ] "The Descent" -File and discussion th
Posted: Tue Dec 04, 2012 10:38 am
Just downloaded - will play through over lunch and get back to you in about 4-5 hours with feedback .
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Thanks so much, John; I really needed someone with a better PC than mine to test it. Hopefully, this will be the last time. Fingers crossed!JohnWordsworth wrote:Just downloaded - will play through over lunch and get back to you in about 4-5 hours with feedback .
There are at least 5 (maybe 6) torches available to the player down there. Also a good maceJohnWordsworth wrote:Hi John, some more feedback!
- Opened the stairs up with the Torch. But what if I didn't have a torch? Adding a teleport button to the Ogre trap as suggested above (A) would fix that?
Remember where you found the note about eternal light? Give that skeleton the torch you found.JohnWordsworth wrote:- STUCK!? I can't seem to get out of the room with the small herder in the cage. I killed the spider, took the torch from his little room and then found the secret with the bomb. However, the herder cage door was still closed and I couldn't get through to the archer/pit room as that cage was also still closed. Couldn't find any secret buttons and tried many combinations of torches in the torch holders.
Mostly just general feedback, but two major things in there (the BUG and the STUCK!? lines). Video of Bug and screenshot referenced can be found here (please give it 10 minutes to upload!).
https://dl.dropbox.com/u/6102574/descent-09j.zip
You think so? I was worried it was just another tired variation of an alcove puzzle. Oh, and the picture: What you see as clipping, I actually took time positioning so it would look like dirt was pooled on top of the note! lol! If you think it looks bad, I can fix it easily.JohnWordsworth wrote:Hi SpiderFighter,
3. Ahh, okay - cool puzzle! [Re: Giving the torch to the skelly corpse].
You're not sick of this thing yet? There's a bit of a masochist in you, methinks. (Seriously, you know by now how much I appreciate you and everything you've done on this.)JohnWordsworth wrote:More notes to follow soon
JohnWordsworth wrote:- It was cool jumping down and seeing the Ogre die when I squished it . In fact, I really like this 'post-pit' experience now
Here's the skinny on that puzzle: If you name the buttons from left to right A, B, and C, the sequence of buttons is always BBACAB - 6 buttons. But I want a puzzle to be engaging, not frustrating, and this puzzle was frustrating right from the get-go. And so, it must die! I'm not yet sure what will go there. It's a huge room, and it really does cry out for a puzzle at that stage of the game (because there hasn't really been anything major yet). When I get it done though, would you mind if I set you up right at that spot to have you test it for me, please (I'd just send you a PM with the link)? I think the rest of the map is finally stable (still need to look at the spider video and figure that out though), so you should be done beating yourself over the head with it!JohnWordsworth wrote:- Even though I understand the teleporter puzzle, it still frustrated me a little. I think what I dislike is that you have to fail a lot of times to pass the puzzle. There are no clues BEFORE you hit a wrong button that it's a wrong button - so you have to try each button in turn and write down the correct path. If I recall, there are 6-7 junctions in the puzzle, and if you happen to choose the wrong 2 buttons every time, that means that you have to go through the maze 14 times to complete it - and that could be the best for someone who is very unlucky when you KNOW what's going on.
Yeah, that's just me teasing you a bit. Plus, I'm assuming that there will be a mortar on a lower level anyway (I believe Brodie has one on his level 1 map).JohnWordsworth wrote:- - Love the riddles for the potion ingredients. Unfortunately, I still don't have a mortar!
No worries; I never took it that way!JohnWordsworth wrote:Please take some of my comments as 'just what I'm thinking' and not gripes (unless they are obviously so). For instance "still no mortar" was what just came to mind - I didn't mind .
With all the versions of the hint scroll in the various releases, I always interpreted it as "make sure you press the button which is in the direction you generally want to go" (which is south)". And so I attempted it by carefully checking my direction and always pressing the southern button (of course it failed).A teleporter puzzle, I just think that it either needs to be tweaked slightly or have a different clue. It's just the fact you have to keep failing and remember which bits made you fail that I don't like (you can't just work it out).