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Re: [Mod] Remake of Dungeon Master

Posted: Tue Dec 06, 2016 6:54 pm
by Wolfswerwolf
Hi all,
the game crashed with an errorpage and a logfile if i try to start this mod.
Can you help me? Sry for my bad english. My schooldays are long ago... ;)

Regards
Wolfswerwolf

=== System Info ===

Game Version: 2.1.9
Computer name: Wolfswerwolf
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 16
Logical CPUs: 0
Page Size: 4096
Total Mem: 16285 MB
Free Mem: 11567 MB

=== GPUs ===

Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 980
State flags: 00000005

Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 980
State flags: 00000000

Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GTX 980
State flags: 00000000

Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce GTX 980
State flags: 00000000

=== Settings ===

Render Engine: d3d9
Audio Engine: xaudio2
Steam: false
Resolution: 1920 x 1200
Display Mode: fullscreen (1)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: high (2)
Difficulty: normal
Oldschool Mode: false

=== Software Failure ===

corrupted or incomplete data (Z_DATA_ERROR)
stack traceback:
[C]: in function 'error'
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Re: [Mod] Remake of Dungeon Master

Posted: Tue Dec 06, 2016 6:59 pm
by Dr.Disaster
Wolfswerwolf wrote:=== System Info ===

Game Version: 2.1.9
You can't run this LoG1 mod with LoG2.

Re: [Mod] Remake of Dungeon Master

Posted: Tue Dec 06, 2016 7:28 pm
by Wolfswerwolf
ok. Thank you for your fast answer. Now i try to search the v1 of LoG. Can i install it parallel with v2?

Re: [Mod] Remake of Dungeon Master

Posted: Tue Dec 06, 2016 7:54 pm
by THOM
Ja, geht.

Re: [Mod] Remake of Dungeon Master

Posted: Tue Dec 06, 2016 10:55 pm
by Wolfswerwolf
Vielen Dank. Habe es hinbekommen. Dann werde ich jetzt mal in alten Zeiten schwelgen. ;)

Re: [Mod] Remake of Dungeon Master

Posted: Sun Apr 09, 2017 1:05 am
by trancelistic
Wow, after a while I've finaly saw your MOD. I can't believe that I've missed it.

I just wanted to say, awesome work dude.

I also want to ask you if you want my Dungeon master music in your mod?

Here is an old example: https://www.youtube.com/watch?v=zBqdcRCT1rg

And here is a second one: https://www.youtube.com/watch?v=fcE25RP2_3o&t=6s

Feel free to PM me inside this forum.

I Know I'm late with his.. haha. But I offer it to you. Just ask me the mp3 files if you want them in your MOD.

To me, thats how DM1 was. With the music.

I got more, but not done yet.

Re: [Mod] Remake of Dungeon Master

Posted: Sun Apr 09, 2017 3:27 am
by Dr.Disaster
trancelistic wrote:I got more, but not done yet.
That too? http://dmweb.free.fr/?q=node/639

Re: [Mod] Remake of Dungeon Master

Posted: Wed May 17, 2017 12:28 pm
by isamu
Looking forward to trying this mod :)

Re: [Mod] Remake of Dungeon Master

Posted: Thu Jan 18, 2018 6:14 am
by HypnoToad
comscript wrote:the pressure plate at the end of the corridor is a button on off.
Running it once, the doors remain closed when you walk on it.
walk on it again and the traps will open.
I have tried this again and again with these four invisible pits and the pressure plate in the hall, walk on it once, twice, three times etc that pits are always open?

Sometimes it works if I fall down one of the pits, kill the tar pit in the room below and then go across the pressure plate into the teleporter, come back up then step on and off the pressure plate in the hall.

Re: [Mod] Remake of Dungeon Master

Posted: Sun Apr 15, 2018 4:55 pm
by zerodaunholy
sorry i'm late here but isn't there supposed to be a bow in level 4? just before going downstairs, where the prisoner is? i can't find one.

edit: nevermind, found it already.