Yeah, I put the crystal in the hallway before my room, because I wanted to encourage savingSkuggasveinn wrote:True, but if you wana get technical I made 3 rooms[EDIT: Although I do have to call you out publicly for making two rooms. ]
I was just going of the cue from the others, there is a crystal between Neikun's and Grimwold's rooms, so I just made a 3x3 room with a crystal after mine. (maybe not a bad idea, the explorer will have saves between rooms and allways come with full health into a new design)
Skuggasveinn.
[CLOSED] Call to modders/mappers: "One Room" round robin!
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
- SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Which, if you've seen Grim's room, was a very good design decision.Grimwold wrote:Yeah, I put the crystal in the hallway before my room, because I wanted to encourage savingSkuggasveinn wrote:True, but if you wana get technical I made 3 rooms[EDIT: Although I do have to call you out publicly for making two rooms. ]
I was just going of the cue from the others, there is a crystal between Neikun's and Grimwold's rooms, so I just made a 3x3 room with a crystal after mine. (maybe not a bad idea, the explorer will have saves between rooms and allways come with full health into a new design)
Skuggasveinn.
*gulps*
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
So how long after the product's done do we wait to release the source files?
A project like this would have source files that are priceless to learning modders.
A project like this would have source files that are priceless to learning modders.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- SpiderFighter
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- Joined: Thu Apr 12, 2012 4:15 pm
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
We're moving right along! Next up is pinnguaq!
Here's a list of custom assets added by Ciccipicci:
Contributers: - if your name is in red you need to PM your email addy to me please, to avoid being bumped down the list.
Neikun (Entrance Room) - done!
Grimwold - done!
Skuggasveinn - done!
Ciccipicci - done!
pinnguaq - - Working on room
Billick (will work on Sunday)
Wilfrey (Will work on Monday)
Xanathar
uggardian
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
Lupe Fenrir
JohnWordsworth
SpiderFighter
Here's a list of custom assets added by Ciccipicci:
SpoilerShow
Gobelins:
gobelin_blue
gobelin_bosch_01
gobelin_bosch_02
gobelin_crimson
gobelin_green
gobelin_unicorn
Monsters:
molt_slime
Weapons:
throwing_hammer
Sounds:
chains_dropped
chains_large
chains_small
dying
earthquake_custom
ghost_2
horn
lament
pain_male
objects:
floor_skeleton
exploding_barrel_block
destructible_dungeon_cave_in
destructible_temple_cave_in
destructible_prison_cave_in
metal_hooks_chain_wall
items:
dungeon_prison_bench_alcove
gobelin_blue
gobelin_bosch_01
gobelin_bosch_02
gobelin_crimson
gobelin_green
gobelin_unicorn
Monsters:
molt_slime
Weapons:
throwing_hammer
Sounds:
chains_dropped
chains_large
chains_small
dying
earthquake_custom
ghost_2
horn
lament
pain_male
objects:
floor_skeleton
exploding_barrel_block
destructible_dungeon_cave_in
destructible_temple_cave_in
destructible_prison_cave_in
metal_hooks_chain_wall
items:
dungeon_prison_bench_alcove
Neikun (Entrance Room) - done!
Grimwold - done!
Skuggasveinn - done!
Ciccipicci - done!
pinnguaq - - Working on room
Billick (will work on Sunday)
Wilfrey (Will work on Monday)
Xanathar
uggardian
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
Lupe Fenrir
JohnWordsworth
SpiderFighter
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
I really need to get into some sort of collab think, I'm pretty awful at finishing things on my own.
- SpiderFighter
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- Joined: Thu Apr 12, 2012 4:15 pm
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Is that a request to join, or just a general statement?Lmaoboat wrote:I really need to get into some sort of collab think, I'm pretty awful at finishing things on my own.
- SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!
I agree...this would be an indispensable resource to others. That said, there is so much amazing work going on in this thing already, that I would like to wait a bit for word of mouth to spread about the file to increase the mystery as to how certain things were done. You guys deserve that.Neikun wrote:So how long after the product's done do we wait to release the source files?
A project like this would have source files that are priceless to learning modders.
Any suggested time frames?
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
I want to say anywhere from two weeks to a thirty days from completion, but maybe that is too short?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
I think that after a month is a reasonable time to release them
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
I'm kind of leaning toward a month myself.