davehca wrote:Wall text displaying the actual text so not to have to click on to be able to read.
A valid request, but this is not something that I would likely use... The language stamped on the wall in English would seem kind of odd to me; and also it's far easier to change the language of the mod if that doesn't require editing wall textures.
A way to do this though... Is to define a separate placeable object for each custom text.
Load the secret door texture into Paint.Net, and type what you want it to say; save the image and use it as your object texture (repeat for each)... I've no idea if there is an upper limit for loaded objects, or if this would cause slow performance of the game.
** But hey... If this becomes a feature... a Text wall with a graphical font... That would mean we could create our own fonts to use on the walls.
Edit: What I'd like is to be able to check race and stats to give different interpretations of the message based on the PCs.... Like to check for an insectoid, and if none is found, the message would say, "This text is indecipherable"; but with an insect in the group, it would be something they could read.
Hmmm... This sounds like it can already be done in script... Though I've not tried it yet.
To be able to replace a Prop object on the Map editor with another object of the same type, such that Logic objects such as buttons, timers, etc. that were connected to it are maintained, e.g. the wall button that was connected to an iron door is still connected if it is replaced with a different type of door.
The way to do this currently [AFAIK] is to define a custom object in the Objects.lua, and use that one; later if you need to change the object, you just edit the Object.lua entry to reference a different object.
* There might be conflicts if this is done with really different objects; I'm using this method to set placeholder levers that I plan to change later top use a different model.
I too would like for there to be a built in feature that allows for an intelligent asset swap (or even just a style swap; meaning buttons for buttons / pits for pits).