Re: Dungeon Editor Progress
Posted: Wed Apr 25, 2012 12:14 pm
Hey guys, nice couple of articles, I shall have to take a peek.
Daniel.
Daniel.
EDIT by petri: removed Lua bytecode dump. Distributing extracted assets is against our modding terms. While in this case there was no harm done, we don't want to give mixed messages about what is ok and what is not.Morgan wrote:Could you share (commented?) sources of any existing level and describe how to connect custom dungeon to LoG?petri wrote: That's a good question. We actually don't have a level editor at all. All levels have been coded in a text editor
I think if text editor was nice for your team, it would be nice for majority of modders too
Thats an article about how you implement a LUA VM in your own software and glue functions to make them scriptable.Curunir wrote:Here's a pretty neat article on Lua, at least is looks like it's neat, I am a complete beginner:
http://www.gamedev.net/page/resources/_ ... -lua-r1932
Guilty as charged, I thought it was a more developer-oriented article but I don't know the first thing about programming, so ...naim wrote: Thats an article about how you implement a LUA VM in your own software and glue functions to make them scriptable.
For a mapper a tutorial on how you actually script LUA would be more interesting
http://lua-users.org/wiki/TutorialDirectory
I think dungeons will be created in a graphical interface, it's scripting that will be done in LUA. Hopefully we'll be able to copy simple LUA files to make basic puzzles and such quite easily. I think we'll have to wait and see really.azidahaka wrote:since i'm clueless about lua, would it still be possible to make dungeons with notepad like shown in the link before? it seems ver fast nice and confortable way to make a dungeon; or at least easier than learning a new programming language
To avoid such .. misconceptions i've asked an example of any level with comments and instructions WYSIWYG editor is good and, may be, nessesary thing, but it will be released sometime in future while src & instruction shouldn't take too many timedarkhaven3 wrote: EDIT by petri: removed Lua bytecode dump. Distributing extracted assets is against our modding terms. While in this case there was no harm done, we don't want to give mixed messages about what is ok and what is not.
Well, details of level editing haven't been locked down yet and there is no support for loading user created dungeons, so it's a bit early to start writing tutorials and docs...Morgan wrote:To avoid such .. misconceptions i've asked an example of any level with comments and instructions WYSIWYG editor is good and, may be, nessesary thing, but it will be released sometime in future while src & instruction shouldn't take too many time
btw. it's "Lua" (not LUA) Lua is a portuguese word for moon.Darklord wrote:I think dungeons will be created in a graphical interface, it's scripting that will be done in LUA. Hopefully we'll be able to copy simple LUA files to make basic puzzles and such quite easily. I think we'll have to wait and see really.