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Re: [MOD] Call Of House Hardabar
Posted: Thu Feb 09, 2023 10:18 pm
by bongobeat
alois wrote: ↑Thu Feb 09, 2023 7:10 pm
poqwer11 wrote: ↑Thu Feb 09, 2023 3:47 pm
bongobeat A third question has matured, in addition to the two questions I asked above:
3. I can’t figure out the mine with task 5, 22, 11, 3. I loaded niches in different sequences, but nothing happens!
Me too... tried sum of weights in kg, in hg, number of objects (always starting from the northern alcove), but nothing works
alois
as the note said, are you doing it clockwise?
means that:
the first alcove to put weight is in the north, with 5 kg
then the next alcove will be in the east with 22kg
Also, try not tu put items within a sack, or that are in stack, that can cause issue on the script.
Re: [MOD] Call Of House Hardabar
Posted: Thu Feb 09, 2023 10:24 pm
by poqwer11
Thank you!
Yes, I collected the weight in boxes and a bag!
Do you just need to put in a few items?
Re: [MOD] Call Of House Hardabar
Posted: Thu Feb 09, 2023 10:28 pm
by poqwer11
Oh, I wanted to ask Infernal Machine will I need somewhere???
Re: [MOD] Call Of House Hardabar
Posted: Thu Feb 09, 2023 10:54 pm
by poqwer11
bongobeat wrote: ↑Thu Feb 09, 2023 10:18 pm
as the note said, are you doing it clockwise?
means that:
Doesn't work,
I put:
N - 5
E - 20+2
S - 10+1
W - 3
Re: [MOD] Call Of House Hardabar
Posted: Thu Feb 09, 2023 11:19 pm
by poqwer11
Everything worked!!
It's about engraved stone and boulder. A stone is 10kg (actually 9.9), and a boulder is 9.9kg (actually 10), but it does not work with a stone, it does not work with a boulder !!!
Re: [MOD] Call Of House Hardabar
Posted: Thu Feb 09, 2023 11:33 pm
by bongobeat
poqwer11 wrote: ↑Thu Feb 09, 2023 10:24 pm
Thank you!
Yes, I collected the weight in boxes and a bag!
Do you just need to put in a few items?
Any item you want, except in bag, or in stack, to reach the corresponding weight.
poqwer11 wrote: ↑Thu Feb 09, 2023 10:28 pm
Oh, I wanted to ask Infernal Machine will I need somewhere???
Well, I don't understand what you mean.
poqwer11 wrote: ↑Thu Feb 09, 2023 10:54 pm
bongobeat wrote: ↑Thu Feb 09, 2023 10:18 pm
as the note said, are you doing it clockwise?
means that:
Doesn't work,
I put:
N - 5
E - 20+2
S - 10+1
W - 3
You need to place the exact weight in each alcove according to the note.
N-5 means 5kg in the northern alcove, then 22 (clockwork) in the east, then 11 in the south, then 3 in the last alcove.
Try, to remove everything in the alcoves, and start again.
poqwer11 wrote: ↑Thu Feb 09, 2023 11:19 pm
Everything worked!!
It's about engraved stone and boulder. A stone is 10kg (actually 9.9), and a boulder is 9.9kg (actually 10), but it does not work with a stone, it does not work with a boulder !!!
Hum, franckly, I don't understand anything at all
Seems that you are talking of another weight puzzle? The rock scale?
Anyway, 9.9 is not 10kg. The weight needs to be precise.
Re: [MOD] Call Of House Hardabar
Posted: Fri Feb 10, 2023 12:35 am
by poqwer11
bongobeat wrote: ↑Thu Feb 09, 2023 11:33 pm
Hum, franckly, I don't understand anything at all
Seems that you are talking of another weight puzzle? The rock scale?
Anyway, 9.9 is not 10kg. The weight needs to be precise.
Yes, I took an engraved stone with a weight of 10kg according to the description and added 1kg for the southern niche, but it did not work, then I looked and saw that it weighs 9.9 (this can be seen from the load indicators)! Same thing, but in reverse with the boulder scale !
Re: [MOD] Call Of House Hardabar
Posted: Fri Feb 10, 2023 6:46 pm
by alois
poqwer11 wrote: ↑Fri Feb 10, 2023 12:35 am
bongobeat wrote: ↑Thu Feb 09, 2023 11:33 pm
Hum, franckly, I don't understand anything at all
Seems that you are talking of another weight puzzle? The rock scale?
Anyway, 9.9 is not 10kg. The weight needs to be precise.
Yes, I took an engraved stone with a weight of 10kg according to the description and added 1kg for the southern niche, but it did not work, then I looked and saw that it weighs 9.9 (this can be seen from the load indicators)! Same thing, but in reverse with the boulder scale !
It happened to me too... Apparently, the rabbit foot weighs 0.3 kg, and not 0.2 as it is written on the screen (and, of course by sheer luck, I chose the rabbit foot as weight!).
alois
Re: [MOD] Call Of House Hardabar
Posted: Fri Feb 10, 2023 11:51 pm
by bongobeat
The rabbit luck weights 0,25 kg.
Well, no luck then!
Code: Select all
weight = 0.25,
description = "A rabbit foot.",
impactSound = "impact_blunt",
traits = {"dm_lucky"},
onInit = function(self)
for i = 1,4 do
party.party:getChampion(i):addTrait("dm_rabbits_foot_luck")
end
end,
I never verified that, but a few items have not the weight as indicated in the description, the game don't show more than one number after the dot, so it prints an appoximation.
Like the coins, each one weights 0.005 (0,005)
Gold nugget weights 0,02 kg and gold ingot 0.08
A very special item weights 3.14159265359, hopefully you didn't use this one
Re: [MOD] Call Of House Hardabar
Posted: Sat Feb 11, 2023 9:23 am
by alois
bongobeat wrote: ↑Fri Feb 10, 2023 11:51 pm
A very special item weights 3.14159265359, hopefully you didn't use this one
Is this item... a pie?
alois