DLC
Re: DLC
okay, Almost Human ... it seems you can easily sell horse armor in Grimrock nowDarklord wrote:Honestly nearly everyone loves LoG, I reckon people will lap up whatever you choose to send our way!
Wu Tse
PS: make it cow armor for our front line fighters
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Re: DLC
This is what I think you will not have a problem charging us for, call it DLC, Add-on or expansion.
New Races, Portraits, Skills, Traits and Spells that adds replayability to the core game.
A new dungeon same length as the original.
Content editor (Level editor).
The option to continue on with our original party into another area. Alot of us want to explore the skills beyond the limit of the core game.
Do not make bug fixes, or balance issues part of this, patch the original game to work with the DLC/Expansion.
New Races, Portraits, Skills, Traits and Spells that adds replayability to the core game.
A new dungeon same length as the original.
Content editor (Level editor).
The option to continue on with our original party into another area. Alot of us want to explore the skills beyond the limit of the core game.
Do not make bug fixes, or balance issues part of this, patch the original game to work with the DLC/Expansion.
Re: DLC
Yes to all of those! New weapons and such would be nice to, Javelins as a throwing weapon would be interesting. Some more spears perhaps along with a spear skill?copperiodine wrote: New Races, Portraits, Skills, Traits and Spells that adds replayability to the core game.
Very exciting!
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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- Joined: Wed Apr 11, 2012 8:00 pm
Re: DLC
I finished the game once and am on my 2nd playthrough right now and it's been a lot of fun. I'm ready for more. I know the map editor and possibly some mod tools will extend the life of the game quite a bit but if you took the same engine and threw in a new dungeon with more gear and a few new monsters I'd totally pay up again. Be it a Grimrock expansion, DLC or Grimrock 1.5
Re: DLC
Given that the map editor will mean a flood of new dungeons, I hope the devs produce DLC that doesn't just replicate that, but rather introduces new elements to the game, new traps, new monsters, new loot, new portraits, new classes, that kind of thing. I'd pay good money for something like that! If you produce some good DLC content and release the map editor, I doubt I will need to buy another game ever again. Except Grimrock 2, of course.
Re: DLC
I suspect any new dungeon would add a new tileset plus at least a few new monsters, these would then be available in the Editor to.krayzkrok wrote:Given that the map editor will mean a flood of new dungeons, I hope the devs produce DLC that doesn't just replicate that, but rather introduces new elements to the game, new traps, new monsters, new loot, new portraits, new classes, that kind of thing.
A red brick dungeon tileset could be a nice, (and potentially simple?) in preparation for EOB re-creation mods!
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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- Joined: Sun Apr 15, 2012 5:18 pm
Re: DLC
DLC is only bad when the DLC itself is bad, overpriced, or obviously meant to rip off the consumers.
Bad DLC:
1) Just a dungeon using all the same core elements in the game right now
Explanation: You are releasing modding tools. Why would we want to pay for your dungeon when the community could make their own.
2) Just portrait packs, or item packs.
Explanation: Again, could be modded in.
3) Non-Free DLC released on or near release date.
Explanation: Just un-cool.
Good DLC (combination of the following):
-New Traps (floor spikes, arrow dispensers, pits of death)
-New switches, pressure plates, new spots to be able to put these things (aka not the same locations on each wall)
-New assets: Monsters, Portraits, Wall/floor designs, Items
-New Modes: ex Ironman (Saving brings you to main menu, loading save/death deletes the save)
-New dungeon utilizing some of the above
For DLC to be good, it just has to have sufficient content. Something that is worth our money. With this said, I don't want to see 500 DLC packs for 0.99c. If you are generous in your DLC, there should be no backlash.
Bad DLC:
1) Just a dungeon using all the same core elements in the game right now
Explanation: You are releasing modding tools. Why would we want to pay for your dungeon when the community could make their own.
2) Just portrait packs, or item packs.
Explanation: Again, could be modded in.
3) Non-Free DLC released on or near release date.
Explanation: Just un-cool.
Good DLC (combination of the following):
-New Traps (floor spikes, arrow dispensers, pits of death)
-New switches, pressure plates, new spots to be able to put these things (aka not the same locations on each wall)
-New assets: Monsters, Portraits, Wall/floor designs, Items
-New Modes: ex Ironman (Saving brings you to main menu, loading save/death deletes the save)
-New dungeon utilizing some of the above
For DLC to be good, it just has to have sufficient content. Something that is worth our money. With this said, I don't want to see 500 DLC packs for 0.99c. If you are generous in your DLC, there should be no backlash.
- LastFootnote
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- Joined: Mon Apr 09, 2012 8:20 pm
Re: DLC
I sure hope we see more content from the Almost Human team, seeing as how there's already functionality built into the game for additional dungeons. As far as pricing goes, if they were to release another dungeon of comparable length using the same resources (items, creatures, dungeon dressing, etc.), I'd expect to pay about $5 for that. If they were to also add a handful of new creatures and a dozen or so new items to the new dungeon, I'd be happy to pay $10 for that. If on top of that they add a new class to the game along with new skills/spells for that class, I'd gladly pay $15 for the whole package.