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Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Fri Jan 27, 2017 10:36 pm
by Isaac
AndakRainor wrote:Simply amazing idea
Could it be possible to do the same for insectoids since we have insect monsters models available too?
(Minotaurs and humans would be more difficult to make)
Minotaurs can probably be made from the ogre model.
Years ago, I did play around with deforming the LoG1 ogre; before we had the exporters that would allow building an animated model from scratch.
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Fri Jan 27, 2017 11:03 pm
by zimberzimber
Looks awesome
Nowhere near to my "modeling skill"
Most I did so far was taking an example from good old Dr. Frankenstein - Taking things apart and combining different parts from different models
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Fri Jan 27, 2017 11:52 pm
by kelly1111
May I make a request?
I want a gelatinous cube monster.. that swallows the party and items (like the rat swarm attack)
https://www.google.nl/url?sa=i&rct=j&q= ... 0199099470
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Sat Jan 28, 2017 12:04 am
by Isaac
zimberzimber wrote:Looks awesome
Nowhere near to my "modeling skill"
Most I did so far was taking an example from good old Dr. Frankenstein - Taking things apart and combining different parts from different models
I didn't make it per se, that is actually THE official ogre model [an OBJ copy of it], deformed using the sculpt brush in Blender. I had been hoping to keep the vertices intact (just moved a bit), to see how the game animated it when imported.
[blew up badly
]
If you are using Blender, definitely try out the sculpt brush. It lets you reshape a model as though it were clay.
kelly1111 wrote:May I make a request?
I want a gelatinous cube monster.. that swallows the party and items (like the rat swarm attack)
I was working on one a while ago; but it's been on the back-burner lately. I'm trying to finish both my room, and a "Founders' Sphere" for the ORRR3 mod.
** I do plan to make the cube ~if no one else does it first; (and perhaps even then
).
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Sat Jan 28, 2017 12:21 am
by zimberzimber
I suck at everything artistic related
Most artistic I ever got included taking ready pieces and editing them into something else.
Excluding Frankensteining stuff, best I ever did was a pixel sprite, that didn't even have shading :v
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Sat Jan 28, 2017 12:22 am
by kelly1111
Great Isaac. I will be on the lookout then.. no hurry..my mod is still has a lot of work in it
What is a "founders sphere"?
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Sat Jan 28, 2017 12:38 am
by Isaac
kelly1111 wrote:What is a "founders sphere"?
I've been wondering the same thing. [It's an equipment item in the ORRR3 mod, that has no model or icon ~yet; but it's been used by the designers, and I said I'd make a model for it.]
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Thu Feb 02, 2017 3:36 am
by zimberzimber
As requested
Also made some changes to already existing volcano assets.
Like giving the floor a different texture
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Mon Mar 27, 2017 6:59 pm
by Drakkan
Seems Teris and Ragasak found a new place to stay...for a while
upload image
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Posted: Mon Mar 27, 2017 9:53 pm
by zimberzimber
Drakkan wrote:Seems Teris and Ragasak found a new place to stay...for a while
Haha awesome, really warms my heart
Got news on the overall pack -
Final update coming soon, packing some awesome treats for y'all to use.
After that and a small minor thing I'm working on outside of Grimrock, I am
finally going to start my own custom scenario! \o/