Page 7 of 13

Re: [MOD] The Rise of Zendik (Bloodwych 16Bit Remake)

Posted: Sat Jan 09, 2016 2:37 pm
by andyroosta
Thanks for the latest update..downloading it now..cheers.

Re: [MOD] The Rise of Zendik (Bloodwych 16Bit Remake)

Posted: Sat Jan 09, 2016 8:14 pm
by kenfusion
Downloading ..... :)

Re: [MOD] The Rise of Zendik (Bloodwych 16Bit Remake)

Posted: Sat Jan 09, 2016 11:19 pm
by fazzasx
Thanks andyrosta and kenfusion.

Let me know how you get on with the new version. Note that I have also added a quickbar to it to make the experience more interactive (I hope :o )

Re: [MOD] The Rise of Zendik (Bloodwych 16Bit Remake)

Posted: Sat Jan 16, 2016 12:46 am
by fazzasx
Hi Everyone,

Let me know how the new mod is going. I hope you all enjoy it :)

Re: [MOD] BloodWych (The Rise of Zendik)

Posted: Mon Jan 18, 2016 3:26 pm
by andyroosta
Enjoying it so far! Nice work and thanks!

Re: [MOD] BloodWych (The Rise of Zendik)

Posted: Thu Jan 21, 2016 8:51 pm
by Duke45
Hello;
Love the mod so far. I am stuck on the serpent level. I have the three warp crystals including the serpent eye. The transporter using the serpent eye does not seem to work, it keeps you in the same place. Any help would is appreciated.

Duke

Re: [MOD] BloodWych (The Rise of Zendik)

Posted: Sat Jan 23, 2016 12:46 pm
by fazzasx
Duke45 wrote:Hello;
Love the mod so far. I am stuck on the serpent level. I have the three warp crystals including the serpent eye. The transporter using the serpent eye does not seem to work, it keeps you in the same place. Any help would is appreciated.

Duke

Hi Duke45

Thanks for playing my mod. I think your on the last level of the serpent tower (level 8?) If your putting the serpent crystal into the socket it will simply heal your party. You need to keep the crystal, and fight your way through to one of 2 small rooms with trapdoors. Let me know if you can see what level your on. Or if you want send me a copy of your save file I can take a look for you.

Appologies for not replying sooner. I never received a notification that your post came through :( I will check the forum now each day to make sure I dont miss any posts :)

All the best

Re: [MOD] BloodWych (The Rise of Zendik)

Posted: Sun Jan 24, 2016 3:14 am
by fazzasx
Hi Everyone,

Just to advise you that I have released v3.7 of this mod at Nexus mods see below.

http://www.nexusmods.com/grimrock/mods/406/?

This enhances Zendik with an option to trade for something first.. If you dont trade he will break out of his shop and start attacking you. Its a much better option than just seeing him there and not having any options. I have also renamed the note you find close to Zendik. Its now called a permit which is the correct name of it anyway.

Also, I have updated the sound effects of the Barbarian Axeman. He makes proper grunts when he tries to hit you now and also sounds better when he gets injured. Any further suggestions let me know!!

Re: [MOD] BloodWych (The Rise of Zendik)

Posted: Tue Jan 26, 2016 6:29 pm
by Duke45
fazzasx wrote:
Duke45 wrote:Hello;
Love the mod so far. I am stuck on the serpent level. I have the three warp crystals including the serpent eye. The transporter using the serpent eye does not seem to work, it keeps you in the same place. Any help would is appreciated.

Duke

Hi Duke45

Thanks for playing my mod. I think your on the last level of the serpent tower (level 8?) If your putting the serpent crystal into the socket it will simply heal your party. You need to keep the crystal, and fight your way through to one of 2 small rooms with trapdoors. Let me know if you can see what level your on. Or if you want send me a copy of your save file I can take a look for you.

Appologies for not replying sooner. I never received a notification that your post came through :( I will check the forum now each day to make sure I dont miss any posts :)

All the best

Yes, I got to the two pits that look like serpent eyes on level 7. I also have dropped down the pits on level 8. If I go all of the way up to level 1, then there are block doors. I can send you the saved files if that would help.

Duke

Re: [MOD] BloodWych (The Rise of Zendik)

Posted: Wed Jan 27, 2016 11:11 am
by fazzasx
Duke45 wrote:
fazzasx wrote:
Duke45 wrote:Hello;
Love the mod so far. I am stuck on the serpent level. I have the three warp crystals including the serpent eye. The transporter using the serpent eye does not seem to work, it keeps you in the same place. Any help would is appreciated.

Duke

Hi Duke45

Thanks for playing my mod. I think your on the last level of the serpent tower (level 8?) If your putting the serpent crystal into the socket it will simply heal your party. You need to keep the crystal, and fight your way through to one of 2 small rooms with trapdoors. Let me know if you can see what level your on. Or if you want send me a copy of your save file I can take a look for you.

Appologies for not replying sooner. I never received a notification that your post came through :( I will check the forum now each day to make sure I dont miss any posts :)

All the best

Yes, I got to the two pits that look like serpent eyes on level 7. I also have dropped down the pits on level 8. If I go all of the way up to level 1, then there are block doors. I can send you the saved files if that would help.

Duke

Hi Duke45,

Please send me your save file as a private message. I will take a look and reply back once I can see where you are. If you can also provide a summary of what the problem is your having I will test it out.

Thanks