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Re: [WIP] Grimrock Model Tookit

Posted: Tue Feb 12, 2013 11:04 pm
by tymur
Now I try just translate the Node0 and Node1 0 -3 0 and this working too, gate is in normal position, but under floor, but the motion is still slow...

Re: [WIP] Grimrock Model Tookit

Posted: Wed Feb 13, 2013 2:40 am
by Isaac
JohnWordsworth wrote:I expect that by rotating the gate node 180 degrees you are essentially changing the coordinate system the animation is running. Ie. As the gate is upside down, it is still animating up in it's coordinate system it is just that up in the rotated space is actually down!
That's what it is; a long time ago, I was able to alter the Node orientation to get a standard door to slide away [inward] from the wall using the standard (unmodified) door animations.

Re: [WIP] Grimrock Model Tookit

Posted: Sun Feb 17, 2013 9:00 pm
by JohnWordsworth
Grimrock Model Toolkit Release 0.5.0.0

The latest release of the Grimrock Model Toolkit brings the following upgrades and features...
  • 10 step undo history. Note this is in testing (please don't rely on it yet).
  • Saving animations is tidier, and should remember the save path (for you Komag! :p).
  • Lots of general cosmetic improvements such as resizing the UI for Windows 8 (now that I'm using it). Also the material text box on the 'Model Node' tab is a semi-dropdown like the one in Material Find/Replace.
Enjoy!

Re: [WIP] Grimrock Model Tookit

Posted: Sun Feb 17, 2013 10:25 pm
by Komag
JohnWordsworth wrote:[*] Saving animations is tidier, and should remember the save path (for you Komag! :p).[/*]
Yay! :D

Re: [WIP] Grimrock Model Tookit

Posted: Mon Feb 18, 2013 5:51 pm
by germanny
Thx, great!
A liitle bug.. the right handed toolarea seems too big in width, i have to resize it every use.
And please can you look after your obj-import, the mesh is always mirrored at x-axis. (export from blender).

You´re the best.

Re: [WIP] Grimrock Model Tookit

Posted: Mon Feb 18, 2013 11:16 pm
by JohnWordsworth
Hi Germanny,

Have you tried using the Assimp importer for OBJ content? It's a bit confusing I know, but Assimp also supports OBJ import and has a ton more options than the simple / quick importer I originally wrote in a couple of hours!

Re: [WIP] Grimrock Model Tookit

Posted: Sat Mar 09, 2013 6:52 am
by JohnWordsworth
GMT 0.5.0.1 Released

Just a quick release notification. The latest release simply fixes the issue where the panel on the right hand side is too big.

Re: [WIP] Grimrock Model Tookit

Posted: Sat Mar 09, 2013 12:16 pm
by Komag
Ah, thanks, that was a bit annoying 8-)

Re: [WIP] Grimrock Model Tookit

Posted: Sat Mar 09, 2013 3:32 pm
by Neikun
Whoo!
I didn't know how to describe the problem lol

Re: [WIP] Grimrock Model Tookit

Posted: Sun Mar 10, 2013 12:20 am
by germanny
Thx!