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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Thu Mar 13, 2014 6:46 am
by Diarmuid
- Skuggs room button crash: already fixed.
- pillar missing: thanks, now fixed.
- Skuggs mushrooms: I just tested, and I got all but 3 to wake up by wandering around, and the last 3 woke up when I picked up the swirl key and made the tree angry. So all seems to work ok.
- exiting Xan's room: I think there's a pretty clear note hinting at leaving the glasses there, already.
Note in front of the door:
SpoilerShow
Day 67th,
I don't want the glasses to leave
this room, they would reveal where
I am. I've modified the door so that
it only opens if the glasses are in
the alcove, this should keep them
safe here.
- line break: thanks, fixed
- torch lighting up in front of Xan's room: thanks fixed, it never should disappear in the first place, it's not part of the room
- backtracking for dragon: you can always "reroll" the riddles to get another one if say you solved 7 and one is missing. Solved ones are locked and stay solved but the others can change.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Thu Mar 13, 2014 6:49 am
by aaneton
Diarmuid wrote: - Skuggs mushrooms: I just tested, and I got all but 3 to wake up by wandering around, and the last 3 woke up when I picked up the swirl key and made the tree angry. So all seems to work ok.
We must have missed the key somhow.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Thu Mar 13, 2014 6:54 am
by Diarmuid
aaneton wrote:
Diarmuid wrote: - Skuggs mushrooms: I just tested, and I got all but 3 to wake up by wandering around, and the last 3 woke up when I picked up the swirl key and made the tree angry. So all seems to work ok.
We must have missed the key somhow.
it's well hidden, you have to *look* around.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Thu Mar 13, 2014 10:09 am
by aaneton
Diarmuid wrote:- backtracking for dragon: you can always "reroll" the riddles to get another one if say you solved 7 and one is missing. Solved ones are locked and stay solved but the others can change.
cool, I didn't know that, I assume it's explained somewhere but maybe I was abit tired as vault was the last thing I tested that night ;)
MUST TRY ALL THE RIDDLES! o/

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Thu Mar 13, 2014 9:54 pm
by aaneton
Dungeon finished! I was a very nice ride and very well balanced. Full of amazing creations. While all rooms are nice they really get nicer to longer you play, with cool custom assets and harder challenges!

Bugs:
- Isaacs room spill out lots of console messages
- A note staring with the word "Curses!"needs better linebreaks.
- I assume the end credits should list only the achievements I have completed, but it listed all achievements (e.g 100% secrets). They 'I' GUI shows them correctly.

And basic potion recipes scattered around dungeon would be nice addition...

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Thu Mar 13, 2014 10:34 pm
by mahric
Another minor update:
* A note on level 3, x 5, y 17 ("Spinning roads lead in many....") needs line breaks
* I totally missed the key in Skuggasveinn's room. I entered the area and did not know what to do. A clue that a key is hidden there might be benificial for others as well I think.
* in Boyflea's room it's possible to get stuck: Enter the room and jump down the pit before you step on the pressure plate. There is only 1 way to get back up, but once up you stand before a closed gate.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Fri Mar 14, 2014 4:07 am
by Diarmuid
- console messages: will check this out.
- end credits mention both unlocked and locked achievements, as a hint to what's left to discover. :)
- I'll think of a small hint for Skuggs room
- will add line breaks
- boyflea's stuck problem was already reported and fixed, gate opens if you come from the other side.

Aaneton, glad you had fun! The whole thing is near ready, release next week most certainly. !!!

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Fri Mar 21, 2014 2:38 pm
by aaneton
Today is ONE YEAR since this thread was started! :)

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Fri Mar 21, 2014 8:37 pm
by Diarmuid
Well you know what? Let's celebrate this anniversary by taking a quick look at the PRERELEASE version, just upped on DropBox.

Yes, the ORRR2 is complete, and almost ready to ship!

We'll be doing a quick run-through of that over the weekend to catch any little details we might have missed, and release is planned for Monday.

:D :!: :D :!: :D

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Fri Mar 21, 2014 10:08 pm
by aaneton
I did a quick run through of my rooms for, no problems found.

One fix for your guide however (for courthouse):
SpoilerShow
from guide: ...by taking the second iron key next to the judge after judgment and coming back...

- you don't have to do it after judgement, you can do it before giving judgement aswell (as soon as cells are revealed you can take the key and walk downstairs) , which is good (seeing evidence room note before judgement)